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November Speaking Engagements

Oct 22, 2014 3:26 PM
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This November, a few of us from the Typekit team will be making conference appearances from California to Germany and Portugal. (There are tickets available for all of these events at the time of posting.) Internationalization and Unicode Conference 3-5 November 2014 | Santa Clara, California, USA Registration In his talk “Developing & Deploying The World’s First Open Source Pan-CJK Typeface Family,” Ken Lunde will delve into the development of Source Han Sans and Noto Sans CJK. (Web)Fontday Munich 8 November 2014 | Munich, Germany Registration Bram Stein will explore advanced web typography using CSS, HTML and, if necessary, JavaScript. (translate)

Brackets 1.0 Is Almost Here

Oct 22, 2014 3:21 PM
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The Brackets team has announced that, after close to 3 years, contributions from 240 individuals, and hundreds of thousands of downloads, they are getting ready to declare Brackets 1.0. (translate)

Guidelines for Effective Video Moderation

Oct 22, 2014 1:43 PM
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Video moderation is a strategy for managing inappropriate content on the internet. Leading video sites such as Vimeo, Google Video, YouTube and Dailymotion have very stringent rules concerning offensive or disturbing videos. Any videos that violate their rules are immediately expunged from their database. If you have a site which accepts video submissions from people, […] (translate)

Isomorphic JavaScript with LazoJS

Oct 22, 2014 1:43 PM
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When I started at @WalmartLabs I was placed on team that was tasked with creating a new web framework from scratch that could power large public facing web sites. I recently had the opportunity to speak about this experience at … (translate)

Four short links: 22 October 2014

Oct 22, 2014 11:42 AM
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Eight Docker Development Patterns (Vidar Hokstad) — patterns for creating repeatable builds that results in as-static-as-possible server environments. How to Make More Published Research True (PLOSmedicine) — overview of efforts, and research on those efforts, to raise the proportion of … (translate)

Sprite3D and What’s Next I’m currently working hard...

Oct 22, 2014 11:37 AM
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Sprite3D and What’s Next I’m currently working hard on the next official release of Starling, which is going to be version 1.6. As always, the new version is stuffed with bug fixes and optimizations; but there’s one new feature that I’m especially proud of, and I know that many of you have been waiting for this a long time. That feature is the new “Sprite3D” class. Basically, it allows you to take any display object and move it around in a three-dimensional coordinate system. This means that you’ve now got a real perspective projection — useful not only for special (translate)

Photoshop Actions Mini Course (Part 4)

Oct 22, 2014 9:40 AM
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We will continue our journey with Photoshop actions. In this post we will cover some limitations of the actions. While Photoshop allows you to do anything that you can imagine with digital images, actions have some limitations. Before we proceed, let me give you link to download action set file with solution for homework from lesson 3. Just to remind you, I have asked you to record steps which will ensure that action won't fail regardless of the color mode and bit depth of the source file. It was an easy task because we already have step to flatten the (translate)

Adobe AIR crossplatform apps: Baby Shapes A great app for...

Oct 22, 2014 9:34 AM
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Adobe AIR crossplatform apps: Baby Shapes A great app for babies! Baby Shapes will help calm and soothe your baby as well as increase concentration skills, enhance natural curiosity and stimulate the creation of brain cell connections. Download: iOS, Android Blog post (translate)

Hydra HDRi Pro

Oct 21, 2014 9:40 PM
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It seems that everyone is on the HDR panoramic bandwagon these days, and they’re all looking for quicker and easier ways to accomplish the effect without having to carry around a ton of gear or go through painstaking steps to get the desired results. That’s where programs like Hydra HDRi Pro come into play. (translate)

Phaser tutorial: how to create an HTML5 survival horror game in 6 easy steps

Oct 21, 2014 9:33 PM
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HTML survival horror prototype explained in 6 easy steps using bitmap data, masking and getPixel32. And Phaser, obviously. (translate)

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