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					<rdf:li rdf:resource="http://flashdaily.net/post/41688250371"/>
                
					<rdf:li rdf:resource="http://blog.leeburrows.com/2013/01/asynchronous-image-encoders/"/>
                
					<rdf:li rdf:resource="http://flashdaily.net/post/40832953799"/>
                
					<rdf:li rdf:resource="http://eyes-squared.co.uk/blog/working-with-bitmapdata-in-actionscript-3/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=working-with-bitmapdata-in-actionscript-3"/>
                
					<rdf:li rdf:resource="http://inflagrantedelicto.memoryspiral.com/2012/12/as3-quickie-drawwithquality/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=as3-quickie-drawwithquality"/>
                
					<rdf:li rdf:resource="http://inflagrantedelicto.memoryspiral.com/2012/11/as3-quickie-event-video_frame-and-camera-drawtobitmapdata/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=as3-quickie-event-video_frame-and-camera-drawtobitmapdata"/>
                
					<rdf:li rdf:resource="http://flashdaily.net/post/35262775467"/>
                
					<rdf:li rdf:resource="http://flexmonkey.blogspot.com/2012/11/more-experiments-with-concurrent-fluid.html"/>
                
					<rdf:li rdf:resource="http://arcadiocarballares.com/?p=727"/>
                
					<rdf:li rdf:resource="http://flashdaily.net/post/27396732608"/>
                
					<rdf:li rdf:resource="http://feedproxy.google.com/~r/AdobeFlashLite/~3/GEoN0UUMkVU/"/>
                
					<rdf:li rdf:resource="http://flashvisions.com/air/how-to-add-an-image-to-android-gallery-cameraroll-using-adobe-air/"/>
                
					<rdf:li rdf:resource="http://feedproxy.google.com/~r/as3dp/gQKb/~3/mW6l8GFKToc/"/>
                
					<rdf:li rdf:resource="http://flashdaily.net/post/20580698523"/>
                
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        <item rdf:about="http://flashdaily.net/post/41688250371">
            <title>Flash Player 11 &amp; Stage3D goodies round-up: Keeping Bitmaps...</title>
            
            <link>http://flashdaily.net/post/41688250371</link>
            <description><![CDATA[Flash Player 11 & Stage3D goodies round-up: Keeping Bitmaps Decompressed More Stage3D: Gray Scott Reaction Diffusion Model in AGAL Understanding Flash Player with Adobe Scout MadComponents3D – part5: Stage3D accelerated Flex! Minko tutorial: Demonstrating how to use any Flash DisplayObject as a dynamic texture Flare3D FLSL Post Effect demo “Swirl Effect” Flare3D FLSL Post Effect demo “Wave Effect” How to determine if your FlashDevelop swf is in debug or release mode Minko tutorial: The lightest way for displaying a video Story behind Proscenium source code release UPDATED: Enable Advanced Telemetry on Flex or old SWFs with SWF Scout Enabler Stage3D: Belousov–Zhabotinsky in]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Flash Daily</dc:creator>
            <dc:date>2013-01-28T08:15:58.0-00:00</dc:date>
            <dc:identifier>270064BBC088DDFAC8C9C7B6ED07FF43</dc:identifier>
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        <item rdf:about="http://blog.leeburrows.com/2013/01/asynchronous-image-encoders/">
            <title>Asynchronous Image Encoders</title>
            
            <link>http://blog.leeburrows.com/2013/01/asynchronous-image-encoders/</link>
            <description><![CDATA[A while back i posted some ThreadedImageEncoder classes to convert BitmapData objects to .PNG or .JPG format over multiple Flash frames. With the arrival of ActionScript Workers i figured they would become obsolete, but we&#8217;re still waiting for Workers in mobile AIR so i&#8217;m still using them. Anyway, i needed a &#8216;real&#8217; project to practice [...]]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Lee Burrows</dc:creator>
            <dc:date>2013-01-28T06:21:13.0-00:00</dc:date>
            <dc:identifier>F7DDBA785C013308E725433D5CB743BE</dc:identifier>
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        <item rdf:about="http://flashdaily.net/post/40832953799">
            <title>Stream Recorder - Flash Display Recording I&#xa0;was wondering if...</title>
            
            <link>http://flashdaily.net/post/40832953799</link>
            <description><![CDATA[Stream Recorder - Flash Display Recording I was wondering if it was possible to interface AIR with FFmpeg - yep it is! Turns out it’s pretty cool for recording smooth videos with no frame drop, since you can hook onto EXIT_FRAME / ENTER_FRAME and send every frame rendered. Of course this means that any code relying on getTimer() or Timers or any time-based thing might not be accurately recorded, since recording happens at a lower frame rate, but gets played back at a constant frame rate. Since frame capture happens via bitmapData.draw(), only content drawn through that is shown (no StageVideo]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Flash Daily</dc:creator>
            <dc:date>2013-01-18T10:22:03.0-00:00</dc:date>
            <dc:identifier>D8FEB34A0D4B37AC19A9C4C41CC4287B</dc:identifier>
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        <item rdf:about="http://eyes-squared.co.uk/blog/working-with-bitmapdata-in-actionscript-3/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=working-with-bitmapdata-in-actionscript-3">
            <title>Working with BitmapData in ActionScript 3</title>
            
            <link>http://eyes-squared.co.uk/blog/working-with-bitmapdata-in-actionscript-3/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=working-with-bitmapdata-in-actionscript-3</link>
            <description><![CDATA[Let it snow! Yes, let it snow with some &#8216;blitting&#8217; techniques. While we&#8217;re at it, we&#8217;ll make a little particle shower too. Enjoy the video and enjoy the rest of 2012! Results: Video: Source files: End of Part 1 Final &#8230; Continue reading &#8594;]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Ant&apos;s Corner</dc:creator>
            <dc:date>2012-12-08T22:21:17.0-00:00</dc:date>
            <dc:identifier>883DE6B5FA72CCBC3FD5D945F03F6236</dc:identifier>
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        <item rdf:about="http://inflagrantedelicto.memoryspiral.com/2012/12/as3-quickie-drawwithquality/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=as3-quickie-drawwithquality">
            <title>AS3 Quickie – drawWithQuality()</title>
            
            <link>http://inflagrantedelicto.memoryspiral.com/2012/12/as3-quickie-drawwithquality/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=as3-quickie-drawwithquality</link>
            <description><![CDATA[Since Flash Player 9, we&#8217;ve been able to use the BitmapData.draw() method in order to capture visual data from a display object. The major limitation of using this method, is that it will render the visual at the stage quality with which the swf has been embedded/compiled. One trick to get around this is to [...]]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>In Flagrante Delicto!</dc:creator>
            <dc:date>2012-12-04T15:48:37.0-00:00</dc:date>
            <dc:identifier>B3A149E1DB8765B772F17CB64903172B</dc:identifier>
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        <item rdf:about="http://inflagrantedelicto.memoryspiral.com/2012/11/as3-quickie-event-video_frame-and-camera-drawtobitmapdata/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=as3-quickie-event-video_frame-and-camera-drawtobitmapdata">
            <title>AS3 Quickie – Event.VIDEO_FRAME and Camera.drawToBitmapData()</title>
            
            <link>http://inflagrantedelicto.memoryspiral.com/2012/11/as3-quickie-event-video_frame-and-camera-drawtobitmapdata/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=as3-quickie-event-video_frame-and-camera-drawtobitmapdata</link>
            <description><![CDATA[In the past, if we wanted to copy some data from a camera object to a bitmap, we would need to draw the data from the display object using flash.display.BitmapData.draw() and then manipulate it in some way. This is problematic at times&#8230; if there is no way of knowing whether we have valid bitmap data [...]]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>In Flagrante Delicto!</dc:creator>
            <dc:date>2012-11-23T20:20:33.0-00:00</dc:date>
            <dc:identifier>C4E75A5A34A2D7F4075AFC5199C265C4</dc:identifier>
        </item>
    
        <item rdf:about="http://flashdaily.net/post/35262775467">
            <title>Starling goodies round-up: Create an infinite scrolling world...</title>
            
            <link>http://flashdaily.net/post/35262775467</link>
            <description><![CDATA[Starling goodies round-up: Create an infinite scrolling world with Starling and Nape (+ NapeHills implementation) TypeWriter extension for Starling Graphic API extension for Starling - example Tricks / Starling Optimization DragonBones - Skeleton Animation Framework Optimized Image batching for Starling updated to latest Starling version Copy Starling DisplayObject to BitmapData Starling Memory Management]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Flash Daily</dc:creator>
            <dc:date>2012-11-08T10:21:47.0-00:00</dc:date>
            <dc:identifier>3C920F16DDF5C170F322EE5CDB632B7E</dc:identifier>
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        <item rdf:about="http://flexmonkey.blogspot.com/2012/11/more-experiments-with-concurrent-fluid.html">
            <title>More Experiments with Concurrent Fluid Dynamics &amp; Box2D Physics</title>
            
            <link>http://flexmonkey.blogspot.com/2012/11/more-experiments-with-concurrent-fluid.html</link>
            <description><![CDATA[I've done a little more tweaking with last week's experiment running concurrent fluid dynamics and rigid body physics with ActionScript Workers. I've used a technique based on the threshold() method in BitmapData class to simulate metaballs&nbsp;- these are managed by Box2D&nbsp;and act as sources to my fluid dynamics ActionScript Worker.I've seen similar effects elsewhere, but my code borrowed heavily from this post by Emanuele Feronato.I've also added sliders to control the inter-particle friction and restitution (bounciness).&nbsp;The final result is a steaming blob that follows the mouse pointer. If you drag your mouse towards the edges, you fairly passable splashing effect]]></description>
            <dc:subject>Flex</dc:subject>
            <dc:creator>FlexMonkey</dc:creator>
            <dc:date>2012-11-04T22:26:16.0-00:00</dc:date>
            <dc:identifier>0DC86EB483E5BAB99E9CD507B3C5B1ED</dc:identifier>
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        <item rdf:about="http://arcadiocarballares.com/?p=727">
            <title>Flex Button for mobile apps</title>
            
            <link>http://arcadiocarballares.com/?p=727</link>
            <description><![CDATA[Source for a button like ComboBox to mobile apps: Button: package component { import skin.ComboBoxButtonSkin; import spark.components.Button; public class MyButton extends Button { [Bindable] [Embed(source="/skin/button_arrow.png")] private var Icon:Class; public function MisButton() { super(); setStyle('skinClass', ComboBoxButtonSkin); setStyle('icon',Icon); setStyle('iconPlacement', 'right'); } } } Skin: package skin { import flash.display.DisplayObject; import spark.skins.mobile.ButtonSkin; public class ComboBoxButtonSkin extends ButtonSkin { [Bindable] [Embed(source="/es/prosegur/uriana/skin/mobile_button_up.png")] private var up:Class; [Bindable] [Embed(source="/es/prosegur/uriana/skin/mobile_button_down.png")] private var down:Class; public function ComboBoxButtonSkin() { super(); upBorderSkin = up; downBorderSkin = down; } override protected function layoutContents(unscaledWidth:Number, unscaledHeight:Number):void { super.layoutContents(unscaledWidth, unscaledHeight); // Align to left var labelX:Number = labelDisplay.x-labelDisplay.x+10; var labelY:Number = labelDisplay.y + 5; setElementPosition(labelDisplay,]]></description>
            <dc:subject>Flex</dc:subject>
            <dc:creator>Arcadio Carballares Mart&#xed;n</dc:creator>
            <dc:date>2012-10-10T19:29:58.0-00:00</dc:date>
            <dc:identifier>58BB659C4A36DE3E675E03258CE6CE65</dc:identifier>
        </item>
    
        <item rdf:about="http://flashdaily.net/post/27396732608">
            <title>Pixas is an Open Source ActionScript engine, which enables...</title>
            
            <link>http://flashdaily.net/post/27396732608</link>
            <description><![CDATA[Pixas is an Open Source ActionScript engine, which enables programmers to build isometric pixel Flash Applications with pure ActionScript3. With Pixas you can easily add isometric pixel elements like brick, cube, pyramid, map layer to your applications. Examples Pixel text generator Piixel cube scale adjuster Piixel pyramid scale adjuster Piixel rail Tutorials Part 1: building your first application Part 2: coordinate system Part 3: primitives Part 4: color Part 5: dimension [ Project page ]]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Flash Daily</dc:creator>
            <dc:date>2012-07-17T11:24:26.0-00:00</dc:date>
            <dc:identifier>467A31D09E06090AC3C5C99B246DC80C</dc:identifier>
        </item>
    
        <item rdf:about="http://feedproxy.google.com/~r/AdobeFlashLite/~3/GEoN0UUMkVU/">
            <title>New Flash Tools: Flash Optimizer 2.3</title>
            
            <link>http://feedproxy.google.com/~r/AdobeFlashLite/~3/GEoN0UUMkVU/</link>
            <description><![CDATA[FlashOptimizer is a tool to optimize Adobe Flash SWF file. FlashOptimizer has a simple AVM2(Actionscript Virtual Machine 2), witch will run the instructions, and than optimize the Actionscript Byte Code data. &#160; - Constant value optimization. - Methods and properties searching optimization. - Methods call optimization. - Remove debug instructions - Remove redundant instructions - Delete class, method or property(Pickout Panel)]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Adobe Flash Lite Blog</dc:creator>
            <dc:date>2012-06-10T04:09:37.0-00:00</dc:date>
            <dc:identifier>E53024588EBEE0C0B2275F7180252796</dc:identifier>
        </item>
    
        <item rdf:about="http://flashvisions.com/air/how-to-add-an-image-to-android-gallery-cameraroll-using-adobe-air/">
            <title>How to add an image to android gallery (CameraRoll) using adobe air</title>
            
            <link>http://flashvisions.com/air/how-to-add-an-image-to-android-gallery-cameraroll-using-adobe-air/</link>
            <description><![CDATA[A very simple and handy task at hand is to save your own visual content into the android gallery. For this Adobe AIR provides the CameraRoll class which takes care of all the protocol negotiations and compression of the image data provided by you. You simply need to create a BitmapData from your visual element [...]]]></description>
            <dc:subject>Flex</dc:subject>
            <dc:creator>flashvisions.com</dc:creator>
            <dc:date>2012-05-27T13:29:21.0-00:00</dc:date>
            <dc:identifier>33CE24873ACE7E0D25AC93D3D98F5996</dc:identifier>
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        <item rdf:about="http://feedproxy.google.com/~r/as3dp/gQKb/~3/mW6l8GFKToc/">
            <title>ActionScript 3.0 BitmapData, Clone, and ColorTransform</title>
            
            <link>http://feedproxy.google.com/~r/as3dp/gQKb/~3/mW6l8GFKToc/</link>
            <description><![CDATA[]]></description>
            <dc:subject>Flex</dc:subject>
            <dc:creator>ActionScript 3 Design Patterns</dc:creator>
            <dc:date>2012-04-22T13:28:20.0-00:00</dc:date>
            <dc:identifier>C8CA3FBD11EED1BB1A046D34BC29E648</dc:identifier>
        </item>
    
        <item rdf:about="http://flashdaily.net/post/20580698523">
            <title>Flash Player 11.3 Beta and Adobe AIR 3.3 Beta available [ FP...</title>
            
            <link>http://flashdaily.net/post/20580698523</link>
            <description><![CDATA[Flash Player 11.3 Beta and Adobe AIR 3.3 Beta available [ FP 11.3 beta ] [ AIR 3.3 beta ] Flash Player 11.3 Beta include: Driver gating reduced to 2006 (from 2009)You can run Stage3D content on older computers (but this will be removed before release).  Audio latency improvementsAudio just got a whole lot less laggy.  Texture streaming for Stage3DYou can now progressively upload textures to the GPU (in any order and update them as the game continues running)  Find out why Stage3D is falling back to softwareWith the new features in the driverInfo property! MouseEvent.RELEASE_OUTSIDE Event is back!  BitmapData.drawWithQualityNo]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Flash Daily</dc:creator>
            <dc:date>2012-04-06T10:27:03.0-00:00</dc:date>
            <dc:identifier>4B39D30897CADC7BA660C62687455302</dc:identifier>
        </item>
    
        <item rdf:about="http://feedproxy.google.com/~r/rogue-development/aRwh/~3/Fk3V38xoMOU/">
            <title>AS3 Drawing API oddity</title>
            
            <link>http://feedproxy.google.com/~r/rogue-development/aRwh/~3/Fk3V38xoMOU/</link>
            <description><![CDATA[AS3 Drawing API oddity]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Marc Hughes</dc:creator>
            <dc:date>2012-03-28T13:28:04.0-00:00</dc:date>
            <dc:identifier>F35CAE7A7D67E255E01677815A3A01FC</dc:identifier>
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