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    <channel rdf:about="http://feeds.adobe.com">
        <title>Latest Adobe News by Smart Category</title>
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					<rdf:li rdf:resource="http://davidjmcclelland.com/eLearning/?p=491"/>
                
					<rdf:li rdf:resource="http://kanedafr.blogspot.com/2010/02/bug-onunload-not-called-on-wii-flash.html"/>
                
					<rdf:li rdf:resource="http://feedproxy.google.com/~r/AdobeFlashLite/~3/VB0xLwTtqUI/"/>
                
					<rdf:li rdf:resource="http://www.mavromatic.com/2010/02/wicked-lasers-the-torch-is-worlds-most-powerful-flashlight/"/>
                
					<rdf:li rdf:resource="http://www.fusionpage.com/flex/launchPadLoop/bin/launchPadLoop.html?objid=210&amp;si=0"/>
                
					<rdf:li rdf:resource="http://kanedafr.blogspot.com/2010/02/wii-flash-lite-quick-debug.html"/>
                
					<rdf:li rdf:resource="http://www.flashlite4nokia.com/?p=520"/>
                
					<rdf:li rdf:resource="http://www.flashlite4se.com/?p=124"/>
                
					<rdf:li rdf:resource="http://www.biskero.org/?p=4568"/>
                
					<rdf:li rdf:resource="http://www.biskero.org/?p=4563"/>
                
					<rdf:li rdf:resource="http://blog.i2fly.com/?p=1046"/>
                
					<rdf:li rdf:resource="http://blog.bittube.com/2008/08/08/flash-lite-3training-est-bonne/"/>
                
					<rdf:li rdf:resource="http://blog.bittube.com/2008/07/21/free-flash-lite-components-bonanza/"/>
                
					<rdf:li rdf:resource="http://blog.bittube.com/2008/05/16/nec-demos-adobe-flash-lite-intellectual-property/"/>
                
					<rdf:li rdf:resource="http://blog.bittube.com/2008/12/22/memory-management-in-flash-lite-using-asunit/"/>
                
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        <item rdf:about="http://davidjmcclelland.com/eLearning/?p=491">
            <title>Flash Lite: I Hardly Knew Ye</title>
            
            <link>http://davidjmcclelland.com/eLearning/?p=491</link>
            <description><![CDATA[I wonder if it's even possible to create a chart that includes all the considerations involved in carving out a solution within the Flash Mobile space? OK, now I know...]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>davidjmcclelland.com</dc:creator>
            <dc:date>2010-02-09T18:37:02.0-00:00</dc:date>
            <dc:identifier>78EF206C85A08CB68DA9D66A075F5E7A</dc:identifier>
        </item>
    
        <item rdf:about="http://kanedafr.blogspot.com/2010/02/bug-onunload-not-called-on-wii-flash.html">
            <title>BUG : onUnload not called on Wii Flash Lite connection</title>
            
            <link>http://kanedafr.blogspot.com/2010/02/bug-onunload-not-called-on-wii-flash.html</link>
            <description><![CDATA[Step to reproduce this bugI got it playing with the Wii, so it should be tested elsewhere too...this.pressedDelegate = Delegate.create(this, buttonPressed);Wii.getRemote(0).addEventListener("buttondown", this.pressedDelegate);private function buttonPressed(event:Object):Void { _root.gotoAndPlay("new_game");}at this time, onUnload isn't called...very annoying since I usualy clean my listeners here !To be more precise:A SWF calls a function of my SWF via LocalConnectionthis function callbacks the listener addedthe listener calls gotoAndPlayso it's perhaps because it's in the LocalConnection chain or because of Delegate ?]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Flash Lite World</dc:creator>
            <dc:date>2010-02-09T08:51:29.0-00:00</dc:date>
            <dc:identifier>6E08AAD5BD27846A86F2638CC3CBBA1A</dc:identifier>
        </item>
    
        <item rdf:about="http://feedproxy.google.com/~r/AdobeFlashLite/~3/VB0xLwTtqUI/">
            <title>New Flash Lite Device: Nokia 6303i classic</title>
            
            <link>http://feedproxy.google.com/~r/AdobeFlashLite/~3/VB0xLwTtqUI/</link>
            <description><![CDATA[The Nokia 6303i classic is a Series 40 6th Edition and enabled Flash Lite 3.0.]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Adobe Flash Lite Blog</dc:creator>
            <dc:date>2010-02-09T06:45:20.0-00:00</dc:date>
            <dc:identifier>E97C96E1124C34794D3BC664981843DA</dc:identifier>
        </item>
    
        <item rdf:about="http://www.mavromatic.com/2010/02/wicked-lasers-the-torch-is-worlds-most-powerful-flashlight/">
            <title>Wicked Lasers – The Torch is “World’s Most Powerful Flashlight”</title>
            
            <link>http://www.mavromatic.com/2010/02/wicked-lasers-the-torch-is-worlds-most-powerful-flashlight/</link>
            <description><![CDATA[If you are looking for the &#8220;World&#8217;s Most Powerful Flashlight&#8221; then look no further.  This is no joke, the Torch is  currently being reviewed by The Guinness Book of World Records.  With a retina damaging 4100 lumens of light, the Torch can also melt plastic, light paper on fire within seconds, and even fry an egg (as shown in the video above). The Torch accomplishes this by using an halogen light bulb running at 100 Watts using a custom build high voltage circuit.  To keep the front lens from shattering due to the immense heat generated, The Torch flashlight is equipped with]]></description>
            <dc:subject>Technology</dc:subject>
            <dc:creator>MAVROMATIC</dc:creator>
            <dc:date>2010-02-07T18:48:50.0-00:00</dc:date>
            <dc:identifier>824F93589BCF09C16C34CB534F7250A8</dc:identifier>
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        <item rdf:about="http://www.fusionpage.com/flex/launchPadLoop/bin/launchPadLoop.html?objid=210&amp;si=0">
            <title>Jeremy Allaire on the Future of Web Content</title>
            
            <link>http://www.fusionpage.com/flex/launchPadLoop/bin/launchPadLoop.html?objid=210&amp;si=0</link>
            <description><![CDATA[ColdFusion guru, Jeremy Allaire, has written a very good article that takes a very objective look into the future. The Future of Web Content ? HTML5, Flash &amp; Mobile Apps http://www.techcrunch.com/2010/02/05/the-future-of-web-content-html5-flash-mobile-apps/ He sums it up perfectly, &quot;Its all about reach. While it is easy to take a binary position in the future of content applications and run-times, it is evident that the competing interests of platform vendors, consumers and app and content publishers will ensure that this remains a fragmented and competitive environment for many years to come.&quot;]]></description>
            <dc:subject>Flex,Adobe Feeds</dc:subject>
            <dc:creator>Space City Adobe User Group</dc:creator>
            <dc:date>2010-02-06T20:19:55.0-00:00</dc:date>
            <dc:identifier>898D52FEDEDDD0E7727496CCFC3547F5</dc:identifier>
        </item>
    
        <item rdf:about="http://kanedafr.blogspot.com/2010/02/wii-flash-lite-quick-debug.html">
            <title>Wii Flash Lite - quick debug</title>
            
            <link>http://kanedafr.blogspot.com/2010/02/wii-flash-lite-quick-debug.html</link>
            <description><![CDATA[A small tip to help you debug your Flash Lite app/game :getURL("javascript:alert('debug this!')");It will open the Opera's alert dialog with any text you want]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Flash Lite World</dc:creator>
            <dc:date>2010-02-04T23:02:13.0-00:00</dc:date>
            <dc:identifier>515E5778184772F44CDB98B73D9F80A8</dc:identifier>
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        <item rdf:about="http://www.flashlite4nokia.com/?p=520">
            <title>Nokia 6303i Classic Flash Lite 3.0 enabled</title>
            
            <link>http://www.flashlite4nokia.com/?p=520</link>
            <description><![CDATA[The Nokia 6303i Classic announced today is a Flash Lite 3.0 enabled phone. Alessandro]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Flash Lite 4 Nokia</dc:creator>
            <dc:date>2010-02-04T18:55:23.0-00:00</dc:date>
            <dc:identifier>089E3E9B95568BC5AB0296F9B4511104</dc:identifier>
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        <item rdf:about="http://www.flashlite4se.com/?p=124">
            <title>Sony Ericsson Vivaz and Flash Lite 3.0 content</title>
            
            <link>http://www.flashlite4se.com/?p=124</link>
            <description><![CDATA[Looks like the new Sony Ericsson Vivaz has some great Flash Lite 3.0 content solution been part of the UI and apps. &#8220;Adobe™ Flash Lite™ 3.0 is integrated seamlessly into the Vivaz™ UI. The five &#8216;home screen&#8217; panels first seen on Satio are extended and made more user-configurable, including the ability to select Flash Lite content [...]]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Flash Lite 4 SE</dc:creator>
            <dc:date>2010-02-04T16:55:57.0-00:00</dc:date>
            <dc:identifier>AC8F5B4C345FFBE93EC406B9B7BB4415</dc:identifier>
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        <item rdf:about="http://www.biskero.org/?p=4568">
            <title>“The Forum Nokia Online packager project is currently on hold” !!!</title>
            
            <link>http://www.biskero.org/?p=4568</link>
            <description><![CDATA[It&#8217;s been several weeks (maybe months) that the Forum Nokia online packager for Flash Lite it&#8217;s offline. I know there are several developers and companies who are looking for information and having issues on distributing their content in the Nokia OVI Store. Hopefully we will get more information during the Mobile World Congress 2010 and maybe [...]]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Biskero</dc:creator>
            <dc:date>2010-02-04T14:05:49.0-00:00</dc:date>
            <dc:identifier>A53B4E92E6C1F1CB78872DF55A4F317A</dc:identifier>
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        <item rdf:about="http://www.biskero.org/?p=4563">
            <title>Nokia 6303i classic announced</title>
            
            <link>http://www.biskero.org/?p=4563</link>
            <description><![CDATA[Via Nokia Conversation, Nokia announced a new model: Nokia 6303i Classic. It should be a Flash Lite 3.0 enabled phone. Alessandro]]></description>
            <dc:subject>Flash</dc:subject>
            <dc:creator>Biskero</dc:creator>
            <dc:date>2010-02-04T12:00:42.0-00:00</dc:date>
            <dc:identifier>CA19C3EDC3CB612881FC5636269A88B1</dc:identifier>
        </item>
    
        <item rdf:about="http://blog.i2fly.com/?p=1046">
            <title>Authoring mobile Flash content for multiple screen sizes</title>
            
            <link>http://blog.i2fly.com/?p=1046</link>
            <description><![CDATA[A new article published in Adobe Developer Connection, about Authoring mobile Flash content for multiple screen sizes. Christian Cantrell explain several techniques to help Flash developers author content that will render properly on any device, regardless of its screen resolution and pixel density. &#8220;Adobe recently announced that Adobe Flash Professional CS5 will give Flash [...]]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>i2fly</dc:creator>
            <dc:date>2010-02-03T12:11:39.0-00:00</dc:date>
            <dc:identifier>B9555C0775748C6B096D58BD79369E61</dc:identifier>
        </item>
    
        <item rdf:about="http://blog.bittube.com/2008/08/08/flash-lite-3training-est-bonne/">
            <title>Flash Lite 3 Training est Bonne!</title>
            
            <link>http://blog.bittube.com/2008/08/08/flash-lite-3training-est-bonne/</link>
            <description><![CDATA[This week I took 3 days to attend a Flash Lite 3 training course being provided by Adobe software that was presented by Dale Rankine from Moket . It was a fantastic training course, very well presented and chock full of useful information. Thanks to Dale, Suzanne and Adobe for arranging, organizing and presenting the [...]]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Blog.BitTube.com</dc:creator>
            <dc:date>2010-02-01T11:46:05.0-00:00</dc:date>
            <dc:identifier>5BBE33200AE8304C62A5AA7C0A845D34</dc:identifier>
        </item>
    
        <item rdf:about="http://blog.bittube.com/2008/07/21/free-flash-lite-components-bonanza/">
            <title>Free Flash Lite Components Bonanza!</title>
            
            <link>http://blog.bittube.com/2008/07/21/free-flash-lite-components-bonanza/</link>
            <description><![CDATA[I you are a Flash developer producing mobile content for Flash Lite then this week end you really hit pay dirt. First Nokia announced a set of Components for Flash Lite 2. Next Adobe also release a set of Components, for use with Flash Lite 1 and also Flash Lite 2, courtesy of Mark Doherty. [...]]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Blog.BitTube.com</dc:creator>
            <dc:date>2010-02-01T11:46:05.0-00:00</dc:date>
            <dc:identifier>748D89626B8D45BB8D10D2F892C4AAE1</dc:identifier>
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        <item rdf:about="http://blog.bittube.com/2008/05/16/nec-demos-adobe-flash-lite-intellectual-property/">
            <title>NEC Demos Adobe Flash Lite Intellectual Property</title>
            
            <link>http://blog.bittube.com/2008/05/16/nec-demos-adobe-flash-lite-intellectual-property/</link>
            <description><![CDATA[Following the announcement from Adobe of the open screen project, news comes from the Embedded Systems Expo that NEC is showing what sounds like it might be an alternative to Adobe's Flash Lite Player. Its a little hard to make complete sense of the post from EETimes.com. But some interesting quotes from the short, slightly cryptic [...]]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Blog.BitTube.com</dc:creator>
            <dc:date>2010-02-01T11:46:05.0-00:00</dc:date>
            <dc:identifier>C2B4381BA7D65714839A560D27528ADE</dc:identifier>
        </item>
    
        <item rdf:about="http://blog.bittube.com/2008/12/22/memory-management-in-flash-lite-using-asunit/">
            <title>Memory Management in Flash Lite and ActionScript 2 using ASUnit</title>
            
            <link>http://blog.bittube.com/2008/12/22/memory-management-in-flash-lite-using-asunit/</link>
            <description><![CDATA[In my new position the team I have joined and me are carying out some in depth testing of an Action Script 2 code base for Flash Lite 3 using, among other things, ASUnit based unit and acceptance tests. The early stage of development means it is too soon to leverage the new automated testing [...]]]></description>
            <dc:subject>Mobile and Devices</dc:subject>
            <dc:creator>Blog.BitTube.com</dc:creator>
            <dc:date>2010-02-01T11:46:04.0-00:00</dc:date>
            <dc:identifier>9860DABACD46622A068B2DE7C181694E</dc:identifier>
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