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Another quick demo of b2dLite, 100,000 animated sprites anyone?

Oct 21, 2014 5:36 PM
Rating: (Total Clicks 19)

Nothing exiting but made this a while back and though I would share, a simplistic demo but good at showcasing what flash is capable of. On a decent machine I think it would run at 60 fps. Mine starts to slow around the 75,000 mark. So the demo will display up to 100,000 animated sprites on […] (translate)

ShipAntics: The Legend of the Kiki Beast "The game I’ve...

Oct 20, 2014 1:29 PM
Rating: (Total Clicks 10)

ShipAntics: The Legend of the Kiki Beast "The game I’ve been working on for over a year with my company Studio POWWOW, is made using Actionscript 3, Starling & DragonBones”. Links: iOS (translate)

Metal Kernel Functions / Compute Shaders in Swift

Oct 19, 2014 9:30 AM
Rating: (Total Clicks 13)

As part of a project to create a GPU based reaction diffusion simulation, I stated to look at using Metal in Swift this weekend.I've done similar work in the past targeting the Flash Player and using AGAL. Metal is a far higher level language than AGAL: it's based on C++ with a richer syntax and includes compute functions. Whereas in AGAL, to run cellular automata, I'd create a rectangle out of two triangles with a vertex shader and execute the reaction diffusion functions in a separate fragment shader, a compute shader is more direct: I can get and set textures and (translate)

Blackhat Intro I animated this intro for the official site for...

Oct 18, 2014 1:28 PM
Rating: (Total Clicks 27)

Blackhat Intro I animated this intro for the official site for Michael Mann’s 2014 film Blackhat for Project C. All animation is programmed in Flash and exported to layers that were composited in After Effects, then rendered to h264 for the html site. Links: Movie Trailer Website (translate)

Updated Flash Player 15 and AIR 15 betas available on Adobe Labs

Oct 17, 2014 11:21 PM
Rating: (Total Clicks 22)

Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 15 and AIR 15. Learn more about Adobe AIR 15 beta Download Adobe AIR […] (translate)

The record of Flash Online Conference #10 The record of Flash...

Oct 17, 2014 11:29 AM
Rating: (Total Clicks 28)

The record of Flash Online Conference #10 The record of Flash Online Conference #10 is avaliable now! http://t.co/EM5tyg6V7q #adobe #feathers #away3d #flare3d #redtamarin — Sergey Gonchar (@UnknownFlasher) October 16, 2014 (translate)

Feathers 2.0 released. New skinning architecture, new text...

Oct 17, 2014 11:29 AM
Rating: (Total Clicks 23)

Feathers 2.0 released. New skinning architecture, new text editors, new desktop themes, better workflows What’s new in Feathers 2.0? Check out my slides from Flash Online Conference #10: http://t.co/OAM3QIf2dA — Josh Tynjala (@joshtynjala) October 16, 2014 (translate)

Adobe AIR mobile development round-up: Enabling TestFlight...

Oct 17, 2014 7:28 AM
Rating: (Total Clicks 40)

Adobe AIR mobile development round-up: Enabling TestFlight testing in iTunes Connect for Adobe AIR apps "Updated my iOS devices Launch images generator PSD template to support iPhone 6" iOS App Launch blink fix Common App Rejections - App Store - Apple Developer "Adobe Air & Flash tip: Using showRedrawRegions(true) for debugging and scrollRect for DisplayList renderer you can limit CPU overload" 25 Creative Ways to Promote Your App For Free Workaround for aapt tool failed via AIR 14 SDK Mucho Party Flash Memory and mobile dev with Adobe AIR Multiple ANEs and conflicting resources "AIR for Android seems TextField input (translate)

Sound Synthesis in Swift: A Core Audio Tone Generator

Oct 16, 2014 5:30 AM
Rating: (Total Clicks 14)

The other day, Morgan at Swift London mentioned it may be interesting to use my Swift node based user interface as the basis for an audio synthesiser. Always ready for a challenge, I've spent a little time looking into Core Audio to see how this could be done and created a little demonstration app: a multi channel tone generator.I've done something not too dissimilar targeting Flash in the past. In that project, I had to manually create 8192 samples to synthesise a tone and ended up using ActionScript Workers to do that work in the background. After some poking around, it (translate)

Video: Starling MetaBalls Starling MetaBalls -...

Oct 15, 2014 3:30 PM
Rating: (Total Clicks 16)

Video: Starling MetaBalls Starling MetaBalls - http://t.co/COhFLKofe7 fun with filters #starling #flash #gamedevelopment — Philip Illum Thonbo (@Thonbo) October 14, 2014 (translate)

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