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100,000 animated sprites in Flash Just a test to demonstrate...

Oct 24, 2014 11:28 AM
Rating: (Total Clicks 0)

100,000 animated sprites in Flash Just a test to demonstrate how far you can push the rendering capabilities of flash when you use the GPU. The recording software messes with the frame rate but you get the gist. Links: Blog post Online demo Video (translate)

Flash Player and AIR 15: Platform and Tooling...

Oct 23, 2014 3:29 PM
Rating: (Total Clicks 27)

Flash Player and AIR 15: Platform and Tooling Updates Slideshare Video (translate)

Play-On Cricket Play-On Cricket is an addictive, simple game...

Oct 23, 2014 9:28 AM
Rating: (Total Clicks 10)

Play-On Cricket Play-On Cricket is an addictive, simple game made for Android. It’s built with Flash CS6 and Box2d Flash World Construction Kit. It integrates inAppShare and ratings ANE. Game-play Statistics: We have added Statistics of entire game-play. User will be able to view not only total score, rather we are displaying an entire summary of the number of 4s, 6s, 2s and number of balls user shot these with. (translate)

Updated Flash Player 15 and AIR 15 betas available on Adobe Labs

Oct 22, 2014 11:21 PM
Rating: (Total Clicks 11)

Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 15 and AIR 15. Learn more about Adobe AIR 15 beta Download Adobe AIR […] (translate)

Another quick demo of b2dLite, 100,000 animated sprites anyone?

Oct 21, 2014 5:36 PM
Rating: (Total Clicks 20)

Nothing exiting but made this a while back and though I would share, a simplistic demo but good at showcasing what flash is capable of. On a decent machine I think it would run at 60 fps. Mine starts to slow around the 75,000 mark. So the demo will display up to 100,000 animated sprites on […] (translate)

ShipAntics: The Legend of the Kiki Beast "The game I’ve...

Oct 20, 2014 1:29 PM
Rating: (Total Clicks 11)

ShipAntics: The Legend of the Kiki Beast "The game I’ve been working on for over a year with my company Studio POWWOW, is made using Actionscript 3, Starling & DragonBones”. Links: iOS (translate)

Metal Kernel Functions / Compute Shaders in Swift

Oct 19, 2014 9:30 AM
Rating: (Total Clicks 13)

As part of a project to create a GPU based reaction diffusion simulation, I stated to look at using Metal in Swift this weekend.I've done similar work in the past targeting the Flash Player and using AGAL. Metal is a far higher level language than AGAL: it's based on C++ with a richer syntax and includes compute functions. Whereas in AGAL, to run cellular automata, I'd create a rectangle out of two triangles with a vertex shader and execute the reaction diffusion functions in a separate fragment shader, a compute shader is more direct: I can get and set textures and (translate)

Blackhat Intro I animated this intro for the official site for...

Oct 18, 2014 1:28 PM
Rating: (Total Clicks 27)

Blackhat Intro I animated this intro for the official site for Michael Mann’s 2014 film Blackhat for Project C. All animation is programmed in Flash and exported to layers that were composited in After Effects, then rendered to h264 for the html site. Links: Movie Trailer Website (translate)

Updated Flash Player 15 and AIR 15 betas available on Adobe Labs

Oct 17, 2014 11:21 PM
Rating: (Total Clicks 22)

Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 15 and AIR 15. Learn more about Adobe AIR 15 beta Download Adobe AIR […] (translate)

The record of Flash Online Conference #10 The record of Flash...

Oct 17, 2014 11:29 AM
Rating: (Total Clicks 28)

The record of Flash Online Conference #10 The record of Flash Online Conference #10 is avaliable now! http://t.co/EM5tyg6V7q #adobe #feathers #away3d #flare3d #redtamarin — Sergey Gonchar (@UnknownFlasher) October 16, 2014 (translate)

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