Smart Category: ActionScript (rss)
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ScreenCast Native Extension Record demo videos of your app...

Mar 28, 2014 1:28 PM
Rating: (Total Clicks 50)

ScreenCast Native Extension Record demo videos of your app without a camera, add soundtrack!What does it do?DiaDrawScreencast.ANE is an AIR Native Extension for iOS which allows you to make a video recording of a given DisplayObject in your app and mix in pre-recorded sound. You have the option of encoding the videos with H.256 or JPEG and selecting video quality. See VideoSettings for full details.  (translate)

Introducing b2dLite A quick and dirty stage3d quad rendering...

Mar 27, 2014 9:29 AM
Rating: (Total Clicks 25)

Introducing b2dLite A quick and dirty stage3d quad rendering engine. It will batch your draw calls automatically, so to take advantage of it fully USE SPRITESHEETS and draw objects with the same textures together and you should be golden. To use this class do the following: Create an instance of b2dLite b2d = new b2dLite(); Initialize it using one of two methods, initializeFromStage or initializeFromContext b2d.initializeFromStage(stage, start, 512, 512); //stage, callback when ready, width, height After the callback, you can start to draw things, but first you need to create a texture texture = b2d.createTexture(textureMap); //pass in a valid bitmapData (translate)

Actionscript3 Tutorial: AS3 Positional sounds

Mar 19, 2014 1:29 PM
Rating: (Total Clicks 58)

Actionscript3 Tutorial: AS3 Positional sounds (translate)

Null, undefined and NaN

Mar 9, 2014 1:27 PM
Rating: (Total Clicks 33)

A newbie in ActionScript3 might wonder why there are 3 different values which mean "nothing". I'll try to explain the difference. Something is null when it points to nothing. If you remember that by saying var p: Point = new Point(); we create a reference (pointer) p to a position in memory which has the created Point object. This pointer is typed so can reference only objects of type Point. If we write p = 42 as Point; flash can't convert 42 to Point so p just points to nothing in memory thus it is null. If we write something (translate)

Flash Player / Adobe AIR / Stage3D goodies: Direct GPU drawing...

Mar 4, 2014 12:28 PM
Rating: (Total Clicks 136)

Flash Player / Adobe AIR / Stage3D goodies: Direct GPU drawing in Genome2D Accurate Timing in ActionScript Dependency Injection for Flash Series of Actionscript3/Stage3D Benchmarks How to Check Flash Player is Installed and Enabled in Chrome in JavaScript Help your Garbage Collector react-as3 1.1: Signals, slots, and functional-reactive programming primitives for ActionScript AS3 Getting the Distance Between Two Geographical Points Where to download old versions of the Adobe Flex SDK AS3 Removing All Event Listeners Flash Player and Adobe AIR feature list nexuslib Library Actionscript 3 sorting performance dotMath Library ActionScript for recursive file searches in AIR Stage3D pro tip! AS3 (translate)

Commercial components: AdobeAIR Actionscript3 Touch Scroll

Feb 28, 2014 8:28 PM
Rating: (Total Clicks 59)

Commercial components: AdobeAIR Actionscript3 Touch Scroll (translate)

Series of Actionscript3/Stage3D Benchmarks from Down the Rabbit...

Feb 26, 2014 12:27 PM
Rating: (Total Clicks 47)

Series of Actionscript3/Stage3D Benchmarks from Down the Rabbit Hole: ND2Dx benchmarks Benchmarks: Dictionary vs. Object vs. Array vs. LookupList Benchmarks: Function Call Benchmark: Flash Events vs. Signals (translate)

Actionscript3 Tutorial: Understanding Steering Behaviors: Queue

Feb 19, 2014 6:28 PM
Rating: (Total Clicks 53)

Actionscript3 Tutorial: Understanding Steering Behaviors: Queue (translate)

Series of ActionScript3 Workers tutorials by Jackson...

Dec 31, 2013 10:27 AM
Rating: (Total Clicks 101)

Series of ActionScript3 Workers tutorials by Jackson Dunstan: ActionScript Workers: Condition Class Demo ActionScript Workers: Condition Class Example ActionScript Workers: Changing ByteArray Length ActionScript Workers: Sharing ByteArrays (translate)

Creating an iOS Style Blurry Overlay in Flex

Nov 24, 2013 12:29 PM
Rating: (Total Clicks 837)

Pop up components in Flex can be made translucent, but there's no obvious way to blur what's underneath the overlay in an iOS style.Here's a Flex skin for the CallOut component that does exactly that. My BackgroundBlurGroup uses the draw() method of BitmapData to create a bitmap of the application underneath the callout, blur it and use it as its background. The hard work is contained in a single function - doBackgroundBlur().The Flex skin, BlurryCallOutSkin, implements that component as its background, listens for move events on its host component and invalidates the blur when required. The demonstration application shows how a callout can be bound to (translate)

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