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Fixing ComputeSpectrum()
Today i stumbled upon a couple of blog posts that made my year! I love having the ability to visualize stuff, especially audio whether it be a live stream or on demand sound. A couple of features i have played with a lot since the release of ActionScript 3.0 are SoundMixer.ComputeSpectrum() and BitmapData.draw(). I’ve always had [...] (translate)
Bypassing 16769025 pixel limit in FP 10
If you have ever tried to work with large images in Adobe Flex or Adobe Flash, you've likely run into this issue. Back in Flash Player 8/9, you couldn't have a display object larger than 2880x2880. Now, In Flash Player 10, you can create BitmapData objects that are up to 16769025 pixels (be it 4095x4095, 3353805x5, 2048x8191, or any other combination that is less than 16769025 total pixels). This is a huge improvement for working with really large image content. But, what if you want to load an image that contains more than 16769025 pixels, or what if you want (translate)
[PV3D] Custom Flat Shader
This is Papervision3D 2.1 demo. I try to run faster flat shading. demo source Main logic is these steps. [1] make Array of BitmapData as chache [2] check z-axis of all faces [3] calculate radian between z-axis of face and z-axis of target direction [4] replace bitmap from cache data depend on radian. Compare Flat Shading Case of Build-in FlatShader Case of Custom Flat Shading detail description [...] (translate)
AS3 Kaleidoscope Class
Source code, demo, and docs for an AS3 Kaleidoscope / symmetry class. It's fast and robust, supporting one or more slices, reflection, display objects or bitmapdata as a source, rotation / position offsets, and a fast mode. (translate)
Polyglott Programming On The AVM2
Take some time and think about this tweet for a moment. It took me a while to realize that Joel Hooks is right. I was embaressed of myself. How could I forget about that? But I had also a big smile on my face at the same same time. Let me explain why. The Java to [...] (translate)
Simple Flash 3D drawing API
I’m most passionate about hiding complexity with simple APIs, which is one of the reasons I’m so excited about Hype. A few weeks ago Peter Elst told me that he was trying to find a simple way to draw 3D shapes, and so I helped him with a bit of code. He’d done some great [...] (translate)
Bypassing 16769025 pixel limit in FP 10
If you have ever tried to work with large images in Adobe Flex or Adobe Flash, you've likely run into this issue. Back in Flash Player 8/9, you couldn't have a display object larger than 2880x2880. Now, In Flash Player 10, you can create BitmapData objects that are up to 16769025 pixels (be it 4095x4095, 3353805x5, 2048x8191, or any other combination that is less than 16769025 total pixels). This is a huge improvement for working with really large image content. But, what if you want to load an image that contains more than 16769025 pixels, or what if you want (translate)
uiImage: Using Embedded And/Or Dynamically Generated BitmapData
The uiImage component is used to display non-interactive images. The source property is a String value and determines the image source, which can be an external image file (property value specifies the file name) or an image embedded in the SWF (property value specifies the class name). This means that the image source has to be expressed [...] (translate)
A Cryptography Library For ActionScript 3 – AS3Crypto
AS3Crypto is an open source cryptography library written in ActionScript3 which provides several algorithms. It is offered under the BSD license include several derivative works from Java, C and javascript sources. If you are interested in it, why not have a try now? You could find more details and download it in following URL: http://code.google.com/p/as3crypto/ Related PostsJava-based [...] (translate)
ActionScript3/Flash10 software synthesizer SiON released
Hello all, I’m kei mesuda aka keim japanese free-game home brewer. I just release completely new software synthesizer named “SiON” (pronounced as “scion”), so let me introduce my work. The SiON library works on ActionScript3/Flash10. This provides a simple sound synchronization with DisplayObject and an easy dynamic sound generation. You can generate various sounds without any mp3 [...] (translate)