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Flash Player and AIR 15: Platform and Tooling Updates

Oct 29, 2014 4:37 PM
Rating: (Total Clicks 19)

Last week, I had the opportunity to talk for HFUG about the Flash Player and AIR 15 runtimes and Flash Professional CC 2014.1. Not sure how this got away from […] (translate)

Rediseño del Blog

Oct 27, 2014 11:27 AM
Rating: (Total Clicks 6)

Después de casi 11 años online y varios “lavados de cara”, os presento el último rediseño de este blog. Ahora responsivo (ya sabéis, en casa de herrero…) y trasladado en su totalidad a la raíz del dominio. Ya sabeis que la temática de este blog está muy ligada al mundo Flash, Flex, Java, pero últimamente… (translate)

Más de 1 Billón de aplicaciones Adobe AIR instaladas

Oct 26, 2014 5:26 PM
Rating: (Total Clicks 13)

UPDATE: Actualmente las cifras que reporta Adobe son de 1,8 Billones (Es decir un incremento de 0,8 Billones en apenas 2 meses). La tecnología de Adobe AIR, que incluye Adobe Flash Player como pieza fundamental de su estrategia, ha cruzado estos días el Billón de instalaciones de aplicaciones en todo el mundo. Este dato es… (translate)

Flash Player and AIR 15: Platform and Tooling...

Oct 23, 2014 3:29 PM
Rating: (Total Clicks 45)

Flash Player and AIR 15: Platform and Tooling Updates Slideshare Video (translate)

Updated Flash Player 15 and AIR 15 betas available on Adobe Labs

Oct 22, 2014 11:21 PM
Rating: (Total Clicks 18)

Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 15 and AIR 15. Learn more about Adobe AIR 15 beta Download Adobe AIR […] (translate)

ShipAntics: The Legend of the Kiki Beast "The game I’ve...

Oct 20, 2014 1:29 PM
Rating: (Total Clicks 17)

ShipAntics: The Legend of the Kiki Beast "The game I’ve been working on for over a year with my company Studio POWWOW, is made using Actionscript 3, Starling & DragonBones”. Links: iOS (translate)

Cirque du Soleil & Development Teams

Oct 20, 2014 7:22 AM
Rating: (Total Clicks 16)

On Saturday night after ColdFusion Summit 2014 I decided I would treat myself to a show. I’ve always wanted to see a Cirque du Soleil performance namely because how good they look but also one of the trainers to Speed Flex Leeds used to perform with them. Having given my session on (translate)

Metal Kernel Functions / Compute Shaders in Swift

Oct 19, 2014 9:30 AM
Rating: (Total Clicks 18)

As part of a project to create a GPU based reaction diffusion simulation, I stated to look at using Metal in Swift this weekend.I've done similar work in the past targeting the Flash Player and using AGAL. Metal is a far higher level language than AGAL: it's based on C++ with a richer syntax and includes compute functions. Whereas in AGAL, to run cellular automata, I'd create a rectangle out of two triangles with a vertex shader and execute the reaction diffusion functions in a separate fragment shader, a compute shader is more direct: I can get and set textures and (translate)

Updated Flash Player 15 and AIR 15 betas available on Adobe Labs

Oct 17, 2014 11:21 PM
Rating: (Total Clicks 27)

Updated Flash Player 15 and AIR 15 betas, code named Market, are now available on Adobe Labs. This beta release includes new features as well as enhancements and bug fixes related to security, stability, performance, and device compatibility for Flash Player 15 and AIR 15. Learn more about Adobe AIR 15 beta Download Adobe AIR […] (translate)

Sound Synthesis in Swift: A Core Audio Tone Generator

Oct 16, 2014 5:30 AM
Rating: (Total Clicks 19)

The other day, Morgan at Swift London mentioned it may be interesting to use my Swift node based user interface as the basis for an audio synthesiser. Always ready for a challenge, I've spent a little time looking into Core Audio to see how this could be done and created a little demonstration app: a multi channel tone generator.I've done something not too dissimilar targeting Flash in the past. In that project, I had to manually create 8192 samples to synthesise a tone and ended up using ActionScript Workers to do that work in the background. After some poking around, it (translate)

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