Latest Community News (rss)
1 | Next Page

Gluing the Web Together with AWS SQS & JavaScript/Node.js

Sep 2, 2014 4:31 PM
Rating: (Total Clicks 4)

I’m going to be speaking! Come join us as we look at how to use Amazon (AWS) SQS and JavaScript/Node.js to glue the web together! Meetup Details: http://www.meetup.com/florida-web-developers/events/204679102/ Many developers think that being in the cloud is just turning on some cloud servers and deploying their website. Utilizing cloud services is so much more! In this […] (translate)

HTML5 Geo Location Features Unveiled

Sep 2, 2014 3:24 PM
Rating: (Total Clicks 1)

We're super excited to share with you that after further development, it turned out that HTML5 Geo Location will not only work as an add-on for HTML5 Data Bindings, but also as an awesome stand alone extension. Due to its advanced options you'll be able to react on various events on your page, like when Geo location is successfully retrieved, when permission is denied and many more with the help of DMXzone Behavior Connector. Also using the control HTML5 Geo Location you can choose an action to be executed. These and many more features you can check out in our (translate)

Making Flixel Community GPU accelerated (..) The current...

Sep 2, 2014 1:29 PM
Rating: (Total Clicks 6)

Making Flixel Community GPU accelerated (..) The current implementation, tracked under issue #90 on Github, is more of a prototype than a final version, since no big optimizations were performed yet. Despite of that, the results are outstanding so far.(..). As demonstrated the blitting render was able to draw between 500 and 1000 sprites simultaneously before dropping the FPS rate. The GPU render, on the other hand, was able to draw up to 2500 sprites before dropping the 30 FPS mark. Using the amount of 2500 bunnies as a parameter, the GPU render performed 428% better than the blitting one. That is a huge performance gain! (translate)

HandleBars JS

Sep 2, 2014 1:23 PM
Rating: (Total Clicks 5)

Handlebars provides the power necessary to let you build semantic templates effectively with no frustration. Handlebars is largely compatible with Mustache templates. In most cases it is possible to swap out Mustache with Handlebars and continue using your current templates. Complete details can be found here. (translate)

Framework Is No Longer a 4-Letter Word

Sep 2, 2014 1:22 PM
Rating: (Total Clicks 4)

Raise your hand if you have ever used Fusebox, Model Glue, or Mach-II. (Do jazz-hands if you've used ColdSpring.) Keep it up if you've ever seen your application time out on the first request while trying to load the framework configuration. If you raised it for the first prompt, chances are you still have it up after the second prompt. I'm right there with you. You can put your hands down now. I started coding web-spaghetti in CF 4.5, and learned about frameworks at around the same time CF8 was starting private beta (I don't think I was in that (translate)

37/50 – Per-Panel Preview in Camera Raw in Photoshop CC

Sep 2, 2014 1:20 PM
Rating: (Total Clicks 1)

Camera Raw has a new button designed to display a per-panel preview that is applied directly to the main view of the image. Clicking this button will reset the settings in the selected panel to their defaults. Clicking it again will reset them to the previous settings. Or,  use the shortcut Command + Option + P […] (translate)

Two-Factor Authentication: One of the Most Powerful Ways to Prevent Data Breaches & Protect Your Data

Sep 2, 2014 11:34 AM
Rating: (Total Clicks 13)

The power of passwords on their own are proving to be outdated as time progresses as more data breaches occur across the web. The use of a strong password alone does not protect against the smartest cyber-criminals and there are numerous other risk factors and weak points of entry for them to exploit. Take the […] (translate)

Trends in Database Design in the Cloud

Sep 2, 2014 11:34 AM
Rating: (Total Clicks 5)

If you have been looking for secure and convenient database storage, you must have come across cloud database storage.  It provides an unlimited resource to store your data and ensures it is easily accessible to your employees wherever they might be in the world. Cloud Limits Explained Like any other databases, cloud-based applications offer versatility […] (translate)

Four short links: 2 September 2014

Sep 2, 2014 11:34 AM
Rating: (Total Clicks 3)

Antilogs — There are companies before you who have done something like you want to do that you can copy from, and others who have also done something similar, but that you choose not to copy from. These are your … (translate)

Martin Bjeld Dev Lab: 3 Crates I’m excited to show you a...

Sep 2, 2014 11:29 AM
Rating: (Total Clicks 4)

Martin Bjeld Dev Lab: 3 Crates I’m excited to show you a new iPhone game I just submitted to the app-store. Created with Adobe AIR, Starling, FeathersUI, Nape and Assetifier. This game was very fun to make, and for the first time I decided to try to use Graphic artist and Audio makers from Fiverr.com. Im blown away with the quality of the Assets I had created by 2 very talented artist found on Fiverr.com. Used in this project: IntelliJ Adobe AIR ( 15 ) StarlingFW ( Framework ) FeathersUI ( Components ) Assetifier ( Assets automation ) Nape ( Physics (translate)

1 | Next Page