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Maskalicious
Lately we’ve been posting about new features coming in Degrafa Beta 3.2, but some of these have been in the development branch codebase for a while. One of those features is masks, which have been in the codebase in various forms since late last year and were extended to cover 4 main masking modes mid-year. Some [...] (translate)
Ready, Set, Shape Stroke
We will be introducing a couple more simple yet sophisticated decorations into Degrafa Beta 3.2 in order to show the multitude of ways this feature can be used. One of these is ShapeStrokeDecorator. This is a different type of decoration compared to the the SVGDashLine example in that in MXML it “wraps” the geometry you [...] (translate)
Degrafa + HYPE Basic Example
On Halloween Branden Hall and Joshua Davis released the HYPE framework into the wild. As they describe it, the Hype framework is: … a creative coding framework built on top of ActionScript 3. A major goal of HYPE is to allow newcomers to Flash and ActionScript to creatively play and express themselves while they are learning [...] (translate)
Lights, Camera, Action: VideoFill
Greg Dove, a Degrafa core team member, and the creator of Degrafa’s VectorFill, has broken new ground with another new Degrafa paint object, VideoFill. There have been a couple of sneak previews of VideoFill over the past few months; Juan showed a quick preview at 360|Flex earlier this year and Greg showed a quick demo at [...] (translate)
Say Hello to SuperShape2D
During the Degrafa presentation at 360|Flex Indianapolis, there were a number of things demoed that really seemed to peek people’s attention. One of those things was a new type of geometry called SuperShape2D. In a sense, SuperShape2D is kind of like an AutoShape (like a Gear, Star, etc.) with properties specific to this geometry. However, behind [...] (translate)
Degrafa for AS3-only Projects
One of the most common things we get asked about in the community is if there’s a version of Degrafa for AS3-only projects, i.e. a way to use Degrafa without having to use Flex. This was definitely on our roadmap, but working on the actual framework itself was taking priority. A few days ago, with the [...] (translate)
Slides from 360 Flex Indy
When John and Tom called people out for being late with their slides, well, that was me. If you went to find the slides for the Degrafa presentation on your USB thumb drive they weren’t there. So, here they are. Degrafa : 360|Flex Indianapolis (translate)
Degrafa at 360 Flex Indy
It’s been nearly 5 months since we released Degrafa 3.1 Beta and we’re steadily moving towards a 1.0 release. Since 3.1 we’ve seen the number of people using Degrafa drastically increase with download numbers at over 18,000 and that doesn’t include people using the SVN. We get daily emails from people using the framework, great [...] (translate)
Degrafa Top 5 Features Slides
We’re a little behind in posting these slides from Flex Camp Orange County. Tom Gonzalez and Juan Sanchez presented the “top 5″ features of Degrafa. Of course, these features are debatable and really we just wanted to point out some of the features that make Degrafa stand out. We chose this as the outline for the presentation [...] (translate)
Introducing Degrafa Auto Shapes
People may or may not not know that the concept for Degrafa originated with something Jason Hawryluk created in Flex 2 called the Primitive Explorer. It basically allowed you to explore different primitive shapes and download the classes to be used in a project via MXML markup and CSS. Well, nearly 2 years later Degrafa has [...] (translate)