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svg tag + audio tag = 3D Waveform

Nov 9, 2009 10:59 AM
Rating: (Total Clicks 17)

As always, you just need a bit of practice with a language to start using it in nice ways. Now that I had that little 3D engine working and with the <audio> around, it was time to produce an idea I always had in mine. A 3D interpretation of a waveform. I'm sure the first thing you would think after checking this experiment would be... What? I didn't know could analyse the sound signal with the <audio> tag?! ... Well, you can't, if you check the source code (*hint* right click -> view source) you'll see an array of numbers (translate)

More and more Javascript

Nov 4, 2009 7:12 AM
Rating: (Total Clicks 45)

Seems like I'm still hooked to Javascript. For the last few months, on my spare time I've been toying more and more with it, creating little pieces that will serve as personal benchmarks for browser performance improvements. For the next few links I recommend using a WebKit based browser otherwise your browser may crash. The first idea I wanted to try was creating a canvas using checkboxes as pixels. Then display animations with it. Similar to textmode renderers. I posted the link over twitter and minutes later Aaron was sending me a drawing done with the checkboxes by Valdean Klump. (translate)

Mr.doob left Hi-ReS!

Sep 17, 2009 4:06 AM
Rating: (Total Clicks 113)

As I posted on Twitter I'm no longer commuting from Victoria to Old St every day, nor having Franco's Fruit Salad every morning, nor randomly enjoying Franco's Spaghetti Carbonara, nor randomly enjoying BLT's Caesar Wrap, nor randomly enjoying Kick's Goat Cheese Salad, nor playing foosball matches at the end of the day, nor having beers and Brick Lane Bagels on Fridays and, most importantly, I'm no longer working on a studio with many talented and passionate people. It's hard to believe that it's been already 2 years since I joined them. When you're having fun time goes really fast. Thanks (translate)

Anatoly Zenkov's Portrait of Mr.Doob

Aug 31, 2009 10:12 AM
Rating: (Total Clicks 72)

Some months ago, the fact that the Hi-ReS! Stats seemed to be all over the internet made me come up with the idea of doing a A1 poster for the developers room in the office. Unfortunately, the idea got forgotten at some point. This morning, while checking Twitter (which is slowly becoming my source of news), I got intrigued by a Anatoly Zenkov tweet. If discovering eedl yesterday made my day, I think this just made my month. Now, what can I say? Thanks batch!! :'D (translate)

Isolation

Jun 18, 2009 2:04 PM
Rating: (Total Clicks 51)

If you had 2 weeks of holidays in September you would probably get a nice apartment in a Sunny island at 5 min of the beach. I would too. But not this time. Instead I will be going to a Reykjavik hotel for 15 days. Why Reykjavik? Because 15 days in a hotel in UK it's about £1,000 and in Iceland it's £300 (breakfast included)... and the flight from London to Reykjavik costs £200, so that's why. The idea is to stay inside the hotel room with my laptop all the time (Carmack's style). Hopefully with no distractions. Although I (translate)

Realtime 3D stuff with Javascript

Jun 10, 2009 11:53 PM
Rating: (Total Clicks 67)

Some weeks ago I did yet another chrome experiment for Instrument. In fact, it was a experiment I half started when I realised that with the css property -webkit-transform (and MozTransform) I could scale elements. So I ported my basic 3D engine to Javascript and I got it working in a few hours. But in the end I didn't finish that one. So for this "second phase" I finished it, but this time using Google Image API. The end result looks like this: Realtime version: Google Sphere. Once I had this one done I got totally addicted to Javascript and (translate)

Windosill

Jun 9, 2009 1:55 AM
Rating: (Total Clicks 51)

Some weeks ago Vectorpark released a incredibly cute little game called Windosill. At first you had to pay $2 (or something like that) to play the second half of the game. Which I happily paid as I'm a big fan of this guy. Now the game is online for everyone to play. It's one of those games with puzzles not too hard enough to make you feel good (aka clever) at the end of every stage. Also, technically, there are so many thing I don't know how were done. There is still magic on the flash world :) What are (translate)

Chrome Experiments!

May 1, 2009 10:32 AM
Rating: (Total Clicks 28)

Oh my... I couldn't wait any longer... And many other cool ones here. Now, if you want to know a bit of the background/making of... Some months ago the guys at Instrument commissioned me for doing a experimental piece. This is the first time I get this kind of offer and as I had total creative freedom (as long as the piece was cool :D) I accepted. The experiment mainly had to demonstrate Google Chrome's performance. First concept The best thing to do here was to directly code it with Javascript. First needed to get a little framework done, a (translate)

Face tracking + 3D Scene, Laughing Man, DOF Tunel and more...

May 1, 2009 10:32 AM
Rating: (Total Clicks 20)

Seems like I was inspired these days. I've been done quite a bunch of experiments. Probably the most interesting is this one: Face tracking + 3D As you probably know, the guys at squidder found out earlier this week a openCV port to as3 on the amazing (but unknown) spark project. Yesterday, Quasimondo did his magic and optimised the code quite a bit. So after an exciting few hours I ended up doing what always wanted to try, face tracking + 3D. It's a bit glitchy, and unfortunately had to remove the z position (based on size of the rectangle) (translate)

navigateToURLAndUpdateStageSize()

May 1, 2009 10:32 AM
Rating: (Total Clicks 33)

Seems like, in Firefox, if you are browsing your 100% 100% website, open a new tab, and go back to the tab of your website the stage.stageHeight doesn't get updated (the stage now has less vertical space because the tab panel appears). It's specially annoying if you have your navigation aligned to the bottom of the stage because it won't show completely until you manually resize the window. Checked a bit and dispatching and Event.RESIZE event from the Stage, even delayed, doesn't fix it. So it seems to be something else. I hate these kind of bugs, you don't know (translate)

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