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AS3 Basic Tile Mapping ala Final Fantasy

Oct 16, 2007 2:05 AM
Rating: (Total Clicks 898)

Well it seems that one of the most popular posts I have is about Final Fantasy IV Online. Unfortunately that project is not alive at this time. So I thought I'd throw some AS3 goodness out into the void for people to play with and download. This is a tile-based map display engine with fairly snappy scrolling. It currently allows for two layers - a set of base tiles, and a set of overlay items. The overlay items have pure magenta in their graphic which gets set to transparent thanks to the... (translate)

Diffusion Limited Aggregation : Inverted ( with source )

Oct 8, 2007 7:52 PM
Rating: (Total Clicks 785)

Here we extend our Diffusion Limited Aggregation to invert the growth model. This one would not be able to grow indefinately due to the limited space. However it still is captivating and reminds me of growths inside a petri dish. This requires Flash 8. This was done purely using FlashDevelop and MTASC and includes the project file. (translate)

Diffusion Limited Aggregation : Quad Start (with source)

Oct 6, 2007 3:22 PM
Rating: (Total Clicks 687)

Here we extend our Diffusion Limited Aggregation to provide four initial seeds instead of just one, in the interest of comparison. The growth model does not change tremendously, but it does yeild some differences compared to a larger central seed. It seems that quite often the different seed growths will stay separated, forming sometimes intricate channels. And other times you will see them join up - though if they join they will typically do it earlier in the development of that... (translate)

Diffusion Limited Aggregation : Fractal Growth Model

Oct 5, 2007 9:16 PM
Rating: (Total Clicks 677)

This is a simple demonstration of Diffusion Limited Aggregation, which is a fractal growth model. It can be found in both living and non-living structures such as coral and snowflakes. The basic idea is to take an initial seed in the environment, then present other seeds which wander - in this example using simplified brownian motion. If the particle wanders outside the acceptable radius, it is killed and a new one spawned to take it's place. If it hits an existing structure, it sticks, and a... (translate)

OnAir Tour plus Adobe support of Open Source

Oct 2, 2007 3:29 AM
Rating: (Total Clicks 688)

Two quick topics in a single post here. First off, I attended the OnAir bus tour here in Minneapolis the other night. I must say it was a good time with some good information. The food was good (pop rocks and nerds, how do you beat that?), the atmosphere was nice and the speakers were fantastic. Didn't see anyone playing Guitar Hero on expert mode to play against, but a lot of people were giving it a good shot. I also discovered that Mike Chambers was taller than I expected him to be after... (translate)

Flash 8 : Perlin Noise Landscaping

Sep 29, 2007 4:12 PM
Rating: (Total Clicks 797)

Well, I finally got around to fleshing out something in Flash 8 and I must say I absolutely love the perlinNoise function! This is an adaptation of the fractal landscape generation (which was also recently re-written and optimized for a flash 7 version using random midpoint displacement) that uses perlinNoise to generate the height-map for the terrain. In addition, there are minor color variations to make it look a tad less plastic, blurring for land further in the distance, and... (translate)

Flash Online RPG : Final Fantasy IV Online

Sep 29, 2007 4:11 PM
Rating: (Total Clicks 776)

For all of you old-school RPG gamers out there (myself included), this should be great news : It seems that an online version of Final Fantasy IV (originally Final Fantasy II in the US) is being developed - in Flash to boot! I am currently engaged in cartridge wars with my significant other over the recent release of Final Fantasy IV Advance for Game Boy Advance, so this should be great if progress keeps moving on it. According to the site he is looking for help in development, so any of you... (translate)

Flash Radio and Opera 9 Widgets

Sep 29, 2007 4:11 PM
Rating: (Total Clicks 712)

Lately I have been finding myself listening to Pandora radio almost non-stop at work and at home, and have even bought several new albums based off of music it has suggested. The interface is done in flash and is pretty clean, though I would really like to see an API released for it for those of us who like to... tinker. :) I have also been using the Opera 9 Tech Preview 2 since it was released - both at home and work, and it has been great. When I first heard about the widgets, I thought it... (translate)

Steering Behaviors in Flash 8

Sep 29, 2007 4:11 PM
Rating: (Total Clicks 706)

I spent a little time converting some of the steering behaviors over to Flash 8 format, and I must say it never ceases to amaze me how much the flash player keeps improving. In strict speed tests I was able to have around 30 automata avoiding each other and several obstacles on the field with acceptable results - of course milage may vary. I also noticed that the 8.5 stand-alone player seems to be much faster than the 8.5 browser plugin. Bringing this to AS 3.0 would be a real treat. The... (translate)

Another reason to love Flash and Opera

Sep 29, 2007 4:11 PM
Rating: (Total Clicks 730)

Hopefully by now you're familiar with Pandora Radio - a flash-based internet "radio" based off musical properties like syncopation, vamping, overall tonality, etc instead of just genre. If for some reason you are not familiar with it I would highly recommend you give it a shot. Also my list of things I cannot do without ( aside from Flash Develop ) would be Opera browser. You may be aware that I created a widget for Opera to display Pandora radio that means you do not need to have an extra... (translate)

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