Announcement

As of November 15, 2014, feeds.adobe.com will no longer be available. To keep up with the latest news from the community, we recommend you follow us on Twitter at @Adobe and @CreativeCloud.

1 | Next Page

Chickeny Fly! Crossplatform “Single-tap,...

Sep 23, 2014 9:29 AM
Rating: (Total Clicks 2)

Chickeny Fly! Crossplatform “Single-tap, single-run” game built with Starling and Spine. Chicken Fly! will bring you a lot of fun and satisfaction; enjoy the charming sense of humor, which cannot be found in any other game! You’ll find: rapid action, enemies trying to catch you, flying mode, plenty of powerful items, dress-room where you can change clothes, challenging missions, achievements and global leader boards and many, many more. Links: iOS, Android Facebook (translate)

Flash Platform goodies round-up: Stage3D “standard” profile Tips...

Sep 22, 2014 1:30 PM
Rating: (Total Clicks 16)

Flash Platform goodies round-up: Stage3D “standard” profile Tips & Tricks for the redesigned Motion Editor easyWorker: using Condition/Mutex to feed a Thread with data TypeError: Error #1034: Type Coercion failed miserably FlashDevelop: Changing your color theme easyWorker Demo to illustrate the use of the Active Record pattern running in a Thread Text Formatting (Italics, Bold) Bug and Solution in Flash Pro CC AGAL, PNG blending & Transparency (bug)? Twitter for AS3 Add trusted website to firefox for https traffic viewing with charles proxy Canon EOSLib update Developer-friendly AS Workers API FlasCC: FlasCC port to ActionScript 3.0 of C++ navigation mesh (translate)

The Boxtrolls: Slide ‘N’ Sneak From Jared Kroff: Game is...

Sep 22, 2014 9:29 AM
Rating: (Total Clicks 8)

The Boxtrolls: Slide ‘N’ Sneak From Jared Kroff: Game is currently #1 in iPad Family and Adventure games Built by RED Games. Press release here. Built in AIR/Starling. We used DragonBones extensively in the project and no physics engine Pretty neat gyroscope parallax feature on game screens Android releases this week. Updating for new iphone screens as well Links: Appstore LAIKA, Focus Features And RED Interactive Agency Introduce The Boxtrolls: Slide ‘N’ Sneak GameMob: The Boxtrolls: Slide ‘N’ Sneak Review (translate)

Evil Genius Online on iPad Just Max’s lair running on...

Sep 21, 2014 1:29 PM
Rating: (Total Clicks 14)

Evil Genius Online on iPad Just Max’s lair running on iPad smoother than a minion covered in oil. Nothing to see here. http://t.co/UzsrS6VNXS — Evil Genius Online (@E_G_Online) September 5, 2014 Related: Evil Genius Online by Rebellion made with Flare3D (translate)

Flat Theme for Feathers UI Features: High Resolution Theme /...

Sep 20, 2014 1:28 PM
Rating: (Total Clicks 33)

Flat Theme for Feathers UI Features: High Resolution Theme / Retina Support Dedicated for Mobile / Desktop Adobe AIR apps Four font options, including: Bariol, Glober, Open Sans, Uni Sans Sliced PSD included Full source code included ComponentExplorerDemo included (Flash Builder project) Minimum Requirements:  Feathers 1.3.1 Starling Framework 1.5.1 Download: Flat Theme for Feathers UI (translate)

Video: Using Flash CC as a Physics Editor I needed a Physics...

Sep 19, 2014 11:30 AM
Rating: (Total Clicks 47)

Video: Using Flash CC as a Physics Editor I needed a Physics Editor that could add constraints (pivot joints and distance joints) for Nape. But couldn’t find anything that have what I need. So I created a couple of classes that parse the info from a SWF and exports a JSON. Using Flash CC as a Physics Editor (w/ pivot & distance joints). Starling + Nape + Dragon Bones + Signals + Feathers https://t.co/TaMOnG2BS9 — RolfRuiz (@alesys_net) August 28, 2014 (translate)

Flash Online Conference #10 From Sergey Gonchar: Hey Flash...

Sep 19, 2014 9:29 AM
Rating: (Total Clicks 30)

Flash Online Conference #10 From Sergey Gonchar: Hey Flash Community!  We are ready for the next online conference about Flash & Adobe AIR. Schedule: Chris Campbell – Update on recent releases and roadmap Cheng  Liao - Stage3d enhancement on AIR mobile, introduction and demo Jiali Xiao – Benefits of relaxing Render Target Clear operation in Stage3D Chandra Prakash - VideoTexture support on iOS Neha Gupta – Improve your mobile game’s discovery using Adobe AIR Cross Promotion service Ajay Kumar Shukla – What’s new in Flash Professional CC Links: Conference page Broadcast link Please share the event with your friends who is (translate)

Away3D Scalable Ambient Obscurance Demo Live Demo Video

Sep 18, 2014 1:30 PM
Rating: (Total Clicks 39)

Away3D Scalable Ambient Obscurance Demo Live Demo Video (translate)

Planet Shooter. Physics. (..) I don’t want to use 3rd...

Sep 18, 2014 9:32 AM
Rating: (Total Clicks 13)

Planet Shooter. Physics. (..) I don’t want to use 3rd party libraries and my game uses only my code, no any engines. Even vectors and matrices are mine. I chose an approach of “lazy” update of game objects. This means that every time when I’m asking for position or rotation of an object, code checks if it was changed and if it was - it calculates necessary data. Currently I’m thinking about switching to another system, so I’ll not write about it in detail.For physics I’m using bounding spheres. That will be the only volumes I’ll use. They’re very simple (translate)

New Adobe AIR Native Extension Community on Github Join and...

Sep 17, 2014 11:29 AM
Rating: (Total Clicks 24)

New Adobe AIR Native Extension Community on Github Join and publish ANEs in the same place with fellow developers. (translate)

1 | Next Page