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Fullscren Flash Player on 4800x2560 resolution Total size of...

Apr 23, 2014 1:29 PM
Rating: (Total Clicks 14)

Fullscren Flash Player on 4800x2560 resolution Total size of 4800 × 2560 side-by-side in three vertical monitor of 2560 × 1600 (WQXGA), (translate)

Adobe AIR Native Extensions Round-up: Adobe AIR Native...

Apr 23, 2014 7:28 AM
Rating: (Total Clicks 19)

Adobe AIR Native Extensions Round-up: Adobe AIR Native Extensions 200+ ANEs - iOS, Android, Mac, Windows WifiDirectANE Daily pitfall, ANE and Worker don’t get along in constructor ScreenCast Native Extension Native Alerts using ANEs Inneractive ads ANE NativeMailExtension AIR Native Extension for Google Analytics on iOS and Android - Updated to AIR 4.0 ANE-RecordAudio Camera Native Extension – iOS Update GeoCapabilities ANE ChunkEMail ANE OpenIAB ANE Make your full screen Android apps even fuller screen with the latest update to our Adobe AIR ANE Maor Bar ANE’s MacOSFullScreenANE (translate)

Tutorial: Mobile Game Previews with AIR on Android

Apr 22, 2014 1:29 PM
Rating: (Total Clicks 17)

Tutorial: Mobile Game Previews with AIR on Android (translate)

TurboDrive: Interactive Showreel by Silvère Maréchal Are you...

Apr 22, 2014 7:28 AM
Rating: (Total Clicks 32)

TurboDrive: Interactive Showreel by Silvère Maréchal Are you ready to get back out your VCR? Let me show you Turbodrive and introduce my work and skills as Interactive Motion Designer. First really cool new Flash site I’ve seen in ages. http://t.co/rlk2vs8Mpb #Flash #SometimesImissher — Joseph Speiser (@josephspeiser) March 12, 2014 — Holy sh*t. Check out this interactive design (guy is looking for a US job, folks): http://t.co/VzcX9ietCY — Derek Shanahan (@dshan) March 18, 2014 (translate)

Adobe AIR now supports x86 Android During the last few months,...

Apr 21, 2014 5:30 PM
Rating: (Total Clicks 48)

Adobe AIR now supports x86 Android During the last few months, several device manufacturers have released Intel Atom based mobile phones and tablets. Momentum has been developing in the market for x86-based Android tablets, and with Intel committing that there will be 40 million tablets shipping by the end of the 2014, we knew the time was right to deliver native AIR support. We have been listening to our AIR developers and we are very excited to announce support for packaging of AIR applications for Intel x86 based Android devices. This support will allow AIR developers to directly target the (translate)

Vineros - same look on all mobile devices and Facebook. Liquid...

Apr 19, 2014 10:11 AM
Rating: (Total Clicks 46)

Vineros - same look on all mobile devices and Facebook. Liquid UI(TM) in action. The video demonstrates a game containing complicated animations and game mechanics built with Gingee by one of our partner studios. Gingee’s Liquid UI(TM) automatically unwraps the game across different devices and browsers.  Links: Play on Facebook iOS, Android Meet Gingee Platform (translate)

Adobe’s RTMFP Profile for Flash Communication Released Adobe’s...

Apr 18, 2014 1:28 PM
Rating: (Total Clicks 50)

Adobe’s RTMFP Profile for Flash Communication Released Adobe’s Secure Real-Time Media Flow Protocol (RTMFP) is a general purpose data transport protocol designed for real-time and peer-to-peer (P2P) communication, and is the foundation of Flash’s P2P capabilities. RTMFP is documented in RFC 7016 published November 2013 by the Internet Engineering Task Force (IETF). (translate)

Recipe for a Mixed App with Starling and Away3D In my first...

Apr 18, 2014 12:45 PM
Rating: (Total Clicks 15)

Recipe for a Mixed App with Starling and Away3D In my first attempt to add 3D to my Starling app I struggled with many problems that seemed trivial. I used Starling for a few good years and consider it one of the most powerful 2D frameworks in the industry. Coupled with the Feathers UI library its a winning stack, and it has a vibrant community that provides excellent support. See also: Sharing Textures between Starling and Away3D (translate)

Native Camera Tutorials In this 8-part tutorial you’ll see how...

Apr 18, 2014 7:28 AM
Rating: (Total Clicks 16)

Native Camera Tutorials In this 8-part tutorial you’ll see how to connect to the iOS camera in Objective-C, capture frames from it and display live feed in your AIR app. Camera Tutorial: introduction Part 1: Create a test app - 15-20 minutes Part 2: Set up the Xcode project - 8-10 minutes Part 3: Set up the AIR Library - 8-10 minutes Part 4: Connect to the camera in Objective-C - 15-20 minutes Part 5: Start the camera from ActionScript - 5-6 minutes Part 6: Grab frames from iOS camera - 15-20 minutes Part 6A: Fake triple buffering - 5-7 minutes, optional Part 7: Pass video frames to (translate)

Ball Drop! - The Game Flare3D has the ability to be integrated...

Apr 17, 2014 12:55 PM
Rating: (Total Clicks 39)

Ball Drop! - The Game Flare3D has the ability to be integrated with a wide range of third party technology. Today is the turn of Leap Motion! This amazing device allows you to interact with your app through gestures. Check out what Alvaro Tejada Galindo did using Flare3D and Leap Motion, this is an excellent example that shows how to take advantage mixing new technologies. More information at Blag’s blog Links: Video (translate)

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