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Vineros - same look on all mobile devices and Facebook. Liquid...

Apr 19, 2014 10:11 AM
Rating: (Total Clicks 19)

Vineros - same look on all mobile devices and Facebook. Liquid UI(TM) in action. The video demonstrates a game containing complicated animations and game mechanics built with Gingee by one of our partner studios. Gingee’s Liquid UI(TM) automatically unwraps the game across different devices and browsers.  Links: Play on Facebook iOS, Android Meet Gingee Platform (translate)

Adobe’s RTMFP Profile for Flash Communication Released Adobe’s...

Apr 18, 2014 1:28 PM
Rating: (Total Clicks 31)

Adobe’s RTMFP Profile for Flash Communication Released Adobe’s Secure Real-Time Media Flow Protocol (RTMFP) is a general purpose data transport protocol designed for real-time and peer-to-peer (P2P) communication, and is the foundation of Flash’s P2P capabilities. RTMFP is documented in RFC 7016 published November 2013 by the Internet Engineering Task Force (IETF). (translate)

Recipe for a Mixed App with Starling and Away3D In my first...

Apr 18, 2014 12:45 PM
Rating: (Total Clicks 10)

Recipe for a Mixed App with Starling and Away3D In my first attempt to add 3D to my Starling app I struggled with many problems that seemed trivial. I used Starling for a few good years and consider it one of the most powerful 2D frameworks in the industry. Coupled with the Feathers UI library its a winning stack, and it has a vibrant community that provides excellent support. See also: Sharing Textures between Starling and Away3D (translate)

Native Camera Tutorials In this 8-part tutorial you’ll see how...

Apr 18, 2014 7:28 AM
Rating: (Total Clicks 12)

Native Camera Tutorials In this 8-part tutorial you’ll see how to connect to the iOS camera in Objective-C, capture frames from it and display live feed in your AIR app. Camera Tutorial: introduction Part 1: Create a test app - 15-20 minutes Part 2: Set up the Xcode project - 8-10 minutes Part 3: Set up the AIR Library - 8-10 minutes Part 4: Connect to the camera in Objective-C - 15-20 minutes Part 5: Start the camera from ActionScript - 5-6 minutes Part 6: Grab frames from iOS camera - 15-20 minutes Part 6A: Fake triple buffering - 5-7 minutes, optional Part 7: Pass video frames to (translate)

Ball Drop! - The Game Flare3D has the ability to be integrated...

Apr 17, 2014 12:55 PM
Rating: (Total Clicks 35)

Ball Drop! - The Game Flare3D has the ability to be integrated with a wide range of third party technology. Today is the turn of Leap Motion! This amazing device allows you to interact with your app through gestures. Check out what Alvaro Tejada Galindo did using Flare3D and Leap Motion, this is an excellent example that shows how to take advantage mixing new technologies. More information at Blag’s blog Links: Video (translate)

Adobe AIR cross-platform Financial App: Inversis Banco From now...

Apr 17, 2014 7:28 AM
Rating: (Total Clicks 33)

Adobe AIR cross-platform Financial App: Inversis Banco From now you can enjoy conveniently from your tablet, as fully operational Inversis Bank and all financial information : Consult streaming quotes Equity , WTS, Options and Futures Make buying and selling, viewing detailed graphics instrument and intraday and historical position. Consult the integrated position and balances , market orders , accounts paid , cash flows and cards. Carry comfortably transfers and cash transfers Continue to live through his Twitter account and RSS channels the market situation Send and receive recommendations to trade the markets through our communication platform , Quick- Hints , based (translate)

Hilomi Hilomi is a colorful game with an original gameplay...

Apr 16, 2014 11:27 AM
Rating: (Total Clicks 14)

Hilomi Hilomi is a colorful game with an original gameplay premise: reshaping the environment to help Hilomi make her way through the levels. It challenges the player’s creativity in a unique way, asking him/her to plan ahead and think outside the box to successfully complete the levels, which makes it an interesting take on the puzzle game genre. Made with Adobe AIR and Starling for iOS & Android. Pierrick Lété: We are pretty happy with the launch of our game Hilomi :) The game is featured by Apple in the “Best New Games” section of the App Store in 123 countries (unfortunately (translate)

Have a creative Easter with Flare3D! From Flare3D Team: Bring...

Apr 16, 2014 7:27 AM
Rating: (Total Clicks 16)

Have a creative Easter with Flare3D! From Flare3D Team: Bring out the artist you have inside and create the most beautiful Easter egg with our “3D Easter egg Decorator”. Do you like it? This demo uses helpful techniques that can be implemented at any other project. Download the full example and use it as starting point in your next amazing app! Come on, don’t be lazy!, this demo can be exported to mobile devices too. Make your own version for tablets and/or smartphones. We want to see your own Egg Decorator app for Android and iOS! (translate)

Adobe Primetime Player MPEG-Dash and 4k Demo The Adobe...

Apr 15, 2014 9:28 AM
Rating: (Total Clicks 22)

Adobe Primetime Player MPEG-Dash and 4k Demo The Adobe Primetime team showed an interesting tech preview at NAB 2014, MPEG-Dash and 4k playback with Primetime Player in Flash Player. (translate)

Adobe AIR mobile development round-up: Google+ API ActionScript...

Apr 15, 2014 9:28 AM
Rating: (Total Clicks 39)

Adobe AIR mobile development round-up: Google+ API ActionScript 3.0 Daily pitfall, ANE and Worker don’t get along in constructor ConfigToggle for Flash Develop How to get better ratings for your iOS and Android app StageText iOS use Custom Font Tip Building Apache Flex apps for iOS7 Mobile Multilist library for Android and iOS adoble-flash-air-ad-network-framework AIR Accessing native resources with R.* mechanism Adobe AIR 10x faster packing IPA for real? Air-Mobile-ScrollController Setup AIR SDK On Ubuntu (translate)

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