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PicShop is cross-platform (iOS & Android) mobile app fully...

May 25, 2013 10:26 AM
Rating: (Total Clicks 3)

PicShop is cross-platform (iOS & Android) mobile app fully built with single Flash / Adobe AIR codebase. Beautiful design combined with tons of editing options and dozen’s of filters make this the premier mobile editing suite on the market. You will love this app! With support for HD images up to 8MP, PicShop is great for serious photographers as well as casual. We’ve integrated social sharing right into the app, so you can to post to Facebook, Twitter or Email with a single click! FEATURES Full Editing Suite Filters and Effects Frames and Overlays Sketch Mode w/ 8 different brushes (translate)

Native Extensions, Using Native Extensions This tutorial will...

May 24, 2013 3:40 PM
Rating: (Total Clicks 16)

Native Extensions, Using Native Extensions This tutorial will cover adding a Native Extension for Adobe AIR to your application. We are going to be focusing on the native extensions developed by distriqt, but this guide should apply to any native extension (ANE). (translate)

SEA3D and Away3D demo “Morph Effect” Mouse...

May 24, 2013 11:49 AM
Rating: (Total Clicks 14)

SEA3D and Away3D demo “Morph Effect” Mouse move : Change camera viewMouse Position : Morph strengthUP, DOWN, LEFT, RIGHT, SHIFT KEY: Move characterSPACE KEY: Item motion (translate)

ABC… Uczę się! From DigitalTouch: Application is...

May 23, 2013 2:02 PM
Rating: (Total Clicks 12)

ABC… Uczę się! From DigitalTouch: Application is addressed to children learning the alphabet and letters. It’s great example how elastic and efficient Flash & Air Platform is.  We used Adobe Air 3.7, Starling 1.2, Feathers components , Robotlegs 2.0, Robotlegs Signals, ATF Textures, Texture Packeger and Flashbuilder. With just one platform we built the application for samrtphones and tablets working on iOS nad Android OS. Next with just few changes we prepared web version of the app. To make production faster we developed own a system where each developer could work and test his code independently. The biggest challenge was to (translate)

Tutorial: Texture Compression in AIR (Using ATF)

May 23, 2013 8:01 AM
Rating: (Total Clicks 20)

Tutorial: Texture Compression in AIR (Using ATF) (translate)

Penthouse Pool 3D Penthouse Pool 3D is a billiards simulation...

May 22, 2013 8:19 PM
Rating: (Total Clicks 18)

Penthouse Pool 3D Penthouse Pool 3D is a billiards simulation with real physics and amazing 3D graphics. You can enjoy a high quality 3D experience powered by Away3D. The development approach used the 3DS model format for complex game objects like the table, and the built-in primitive geometries such as SphereGeometry for simpler elements like the balls. Textures are a mixture of .jpg and .png files, and are reused wherever possible to keep the initial load footprint down. For a smooth physics simulation, movement is kept in the X/Z plane allowing Box2D to be used as the physics engine. A (translate)

Landscape Generation in Away3D

May 22, 2013 8:57 AM
Rating: (Total Clicks 25)

Landscape Generation in Away3D (translate)

Upcoming Stage3D game from Frima Studio. The sun eclipse...

May 21, 2013 8:54 PM
Rating: (Total Clicks 13)

Upcoming Stage3D game from Frima Studio. The sun eclipse announces a shift in power, a severe threat on Raia. The Lightbringers will have to prepare to fight the invasion. Rise with us on the summer solstice … Find out more on June 21st, 2013. Light Bringers Facebook (translate)

Hummingbird is the easiest way to build and deploy robust MVC...

May 21, 2013 1:21 PM
Rating: (Total Clicks 31)

Hummingbird is the easiest way to build and deploy robust MVC applications for ActionScript 3.0, mobile and the Starling Framework. Hummingbird is Free & Open Source, released under Simplified BSD License. With Hummingbird, you can leverage a strong and efficient MVC architecture for cross-platform mobile development: (translate)

AGAL tutorial: Render to texture and “vectorized”...

May 20, 2013 1:20 PM
Rating: (Total Clicks 16)

AGAL tutorial: Render to texture and “vectorized” textures with Stage3D/AGAL (translate)

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