Category: Flex (rss)
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AEM Development Workflow – Part 3 (Coding Old School)

Sep 1, 2014 6:20 PM
Rating: (Total Clicks 2)

The journey was nothing but painful all along the way. It took me 5 hours to do what should have been a few minutes job. The Site developer had the code up and running in a HTML file in a browser and all I had to do was to make it work "as is" within CQ. It seemed like the Force of Nature were working against me and everything I did, had a problem in it. I finally got it up and running (the designs done match off as is still), but it was excruciating pain. (translate)

FlexPaper 2.2.8 Release Notes

Sep 1, 2014 1:30 AM
Rating: (Total Clicks 7)

We have started rolling out version 2.2.8 today. We will first be updating our classic and annotations viewer and will be updating the zine viewer in the next few days. How to update:This release does not require you to republish any of your documents so if you want to install the update without republishing your documents then simply copy and replace the following resources from the distribution file that you are using: FlexPaperViewer.swf js/ (directory) css/ (directory) Significant changes in this release: Fixed an issue related to twitter modal windows conflicting with the modal window rule in flexpaper.css Ability to (translate)

Real Time Fluid Dynamics in Swift for iOS

Aug 31, 2014 9:30 AM
Rating: (Total Clicks 20)

Looking at the amazing success Joseph Lord has had speeding up CPU based cellular automata, I thought it would be an interesting project to port some old ActionScript 3 fluid dynamics code to Swift. The original AS3 port was by Oaxoa and based on Jos Stam's Real-Time Fluid Dynamics for Games.  I've used it many times in AS3 projects over the years but have never really tweaked it.My iteration is almost a direct copy of the original AS3 code, but I've spent some time optimising it a little further.The CFD solver uses a handful of arrays for horizontal and vertical (translate)


Aug 30, 2014 1:30 AM
Rating: (Total Clicks 15)

Back in June, I was selected for a fellowship with Gray Area and Stamen to work on a "sound map" here in San Francisco. Since then, I've been consumed with working on it.Now, it's almost September and I'll be sharing more information about the project. The online version will be available soon, and the installation will be viewable on September 10th at the Gray Area theater.If you're in San Francisco, come check out myCitySounds and other fascinating creative code projects at the Creative Code Showcase event. (translate)

Upcoming Varnish Summits

Aug 29, 2014 4:36 PM
Rating: (Total Clicks 11)

Varnish Summits are coming to Europe. Get signed up and feel free to check out the session recording from the session we did at the Varnish Summit NYC 2014! (translate)

AnyChart 7 Released

Aug 29, 2014 3:32 PM
Rating: (Total Clicks 21)

AnyChart is entering a new era – leaving behind Flash and moving to a more modern and promising technology, JavaScript HTML5. Today we are proud to announce the release of AnyChart 7 – a new HTML5 version of our product. The main great features of AnyChart 7 are: Groundbreaking, much more flexible API. A higher performance – [...] (translate)

Phone-ey pack? Not a good look.

Aug 28, 2014 11:30 PM
Rating: (Total Clicks 8)

Phone-ey pack? Not a good look. (translate)

Guerlain – A Mobile Platformer Game

Aug 28, 2014 8:51 PM
Rating: (Total Clicks 14)

Quite proud of our latest MediaMonks game for Guerlain, a platformer game for mobile. Build using Haxe and the Flambe framework. (translate)

A quick primer for doing things with BLE

Aug 28, 2014 5:18 PM
Rating: (Total Clicks 8)

I’m preparing a workshop on doing things with BLE and I figured I should make a quick primer for folks who might want to take that workshop. I’m going to just lay everything out here in as compact a fashion … Continue reading → (translate)

#NowPlaying Latch - Disclosure Feat. Sam Smith shared from...

Aug 28, 2014 12:06 PM
Rating: (Total Clicks 9)

#NowPlaying Latch - Disclosure Feat. Sam Smith shared from (translate)

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