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Free Version of UIWebView & VideoPlayer ANE
This is a fully functional trial version. There is no time limit but comes with a friendly popup alert. You are not allowed to distribute the ANE trial version in a free or commercial app/game. Please purchase the full version if you find it useful. Thank you! Download the free ANE now at the native [...] (translate)
Teaching Game Design
It’s a little known fact that before I became involved in game development I was a choreographer. Yes, I have a degree in Maths, and I started programming computers when I was 12, but after getting that degree I went to dance school in London and got another degree, this time in contemporary dance and [...] (translate)
Slide deck from MAX 2013
Just wanted to post a link to my MAX slidedeck and resources. Thanks to everyone who came out to my presentation! ... (translate)
Update v1.5.1 for UIWebView and VideoPlayer ANE
Version 1.5.1 is release now as a hotfix for v1.5 which fixes the crashing problem on iOS 5. Please replace with this version if you are using v1.5 and experienced the crashing issue. (translate)
Sticky-Seriously simple notifications for jQuery
There's a certain sense of sadness when you see a software project abandoned. It's even more disappointing when the project is well-done, useful and simple. Last week I was looking for a growl style notification for jQuery and I happened across (translate)
AirPrint and WebKitStoreWebDataForBackup Support for UIWebView ANE
I am glad to announce that version 1.5 for UIWebView and VideoPlayer ANE is now available to download. There are a few important bug fixes and new features: Added printPage method to print a page in UIWebView to an AirPrint enabled printer(or simulator). Supported Photo/Grayscale/Normal printing mode for documents like web page, pdf, photos. Added [...] (translate)
External hosting of secondary SWFs for AIR apps on iOS
Starting with AIR 3.7, application developers will be able to host their secondary SWFs on an external server and load them on demand as per their application logic. Till AIR 3.5, loading of only assets such as images, videos, swfs … Continue reading → (translate)
Adobe AIR Android applications move to Captive Runtime
Before we talk about this feature, let me give an overview of Shared and Captive runtimes. Shared Runtime – A runtime that is installed as a separate application and can be used by multiple applications. Captive or Embedded Runtime – … Continue reading → (translate)
Adrift Released
Today we’re announcing the release of Adrift for iOS. I built this with some excellent design and sound work from Tack Mobile. You can play an online demo at http://www.playadrift.com and download the game from there. The game was built with Cocos2d for the phone, and the site is built using html5 technologies. I’m hoping to [...] (translate)
Preventing Automatic Cloud Backup on iOS devices
According to the Apple guidelines, data that can be downloaded again or regenerated shall be stored in the <APPLICATION_HOME>/Library/Caches directory. So, with AIR 3.6, a new static property, File.cacheDirectory has been introduced, which points to this directory. Files stored in this directory are not backed up on the iCloud. Examples of files you should put in the Caches [...] (translate)