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Category: Mobile and Devices (rss)
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Number Guessing Game using CreateJS

Oct 14, 2014 7:34 PM
Rating: (Total Clicks 10)

I’ve created a simple “Guess the Number” game in which the objective of the player is to guess the random number selected by the computer within the least possible moves. I’ve used the CreateJS libraries to create the game. The advantage of using the CreateJS library for game development is that it helps manage graphics […] (translate)

MadComponents 0.8 Released

Oct 13, 2014 3:34 PM
Rating: (Total Clicks 10)

The long-awaited final milestone release is out now!  MadComponents 0.8 / ExtendedMadness 0.3 includes more datagrids, tables, faster custom list renderer, and better support for images matched to screen density. The source code is still hosted on GoogleCode.  But since, the .swc libraries can’t be downloaded from there, we’re hosting on Github too.  The .swc libraries can […] (translate)

My review of Ionic's Visual Application Builder

Oct 10, 2014 7:21 PM
Rating: (Total Clicks 26)

Let me begin by saying that - like most developers I think - I have a pretty strong distrust for visual builders for applications. I've been burned by too many tools that create something pretty on screen but generate a horrible mess of code behind the scenes. I think there are definitely tools that do a good job of it now, but once you've been scarred by seeing div tags nested twenty layers deep, you get a bit sensitive. I've recently become a bit more open minded about it. XCode, in general, has a very powerful UI building metaphor to (translate)

Cordova, the Camera plugin, AngularJS, and Ninja Cats.

Oct 10, 2014 3:22 PM
Rating: (Total Clicks 9)

Just a random tip for folks who may run into this in the future. I'm working on a mobile app for a client and I'm using both Cordova and AngularJS. The application allows people to select a photo from their gallery or take a new picture. It then renders a thumbnail to the web page. It supports any number of selections so my view simply loops over an array. <img ng-repeat="pic in groupPics[group.part]" ng-src="{{pic}}" ng-click="removePicture(group.part,pic)" class="img-thumbnail" style="width:120px; height: 120px"> Pretty simple, right? In my testing I always used the simulator as it doesn't have a real camera, and I typically (translate)

Top ways to stifle innovative ideas :: #innovation #ux

Oct 10, 2014 12:48 PM
Rating: (Total Clicks 11)

Just read a great article on the stifling of innovation from companies that want to just keep doing things the same way.  Here are some of the top ways your company can also stifle innovation and the steps that you can take to actually encourage innovation inside your workforce. Acting in these nine ways guarantees […] (translate)

Cordova and Large Asset Downloads - An Abstract

Oct 7, 2014 9:22 PM
Rating: (Total Clicks 9)

Doing something a bit different today. A PhoneGap user contacted me yesterday with an interesting problem. He and I discussed it over a quick Google Hangout, and I thought I'd write up some thoughts about our discussion. Ultimately I want to build a proof of concept around this idea, but I thought I'd start first with an explanation, sans code, to see what people thought. The problem, at a high level, involves downloading data files to a PhoneGap/Cordova application after the user has installed it. These would not be required downloads. Think more of things like DLC, or additional songs (translate)

CreativeSDK (really) Launches

Oct 6, 2014 11:21 PM
Rating: (Total Clicks 20)

So a while ago I mentioned I was working on the CreativeSDK project. My role is to help out with documentation, including tweaks to the API guides and writing articles. As someone still pretty new to ObjectiveC, my articles are pretty simple, but hopefully that's exactly the kind of content that can help people use it. The SDK is now public and you can peruse some of the terribly exciting articles I wrote that demonstrate things like CC file access and PSD extraction. The best place to start though is the Getting Started article which walks you through project setup (translate)

Figuring out what version of Cordova created a project

Oct 3, 2014 9:21 PM
Rating: (Total Clicks 12)

Earlier today a user on Twitter asked how one could determine the version of Cordova used to create a project. As far as I knew there wasn't really a way to determine this, especially since there are multiple versions in play now. But I double checked on the main developer list just to be sure. Once again, Cordova contributor Michal Mocny chimed in to provide some context. What follows is a summarized version of what he said. It meshes with what I knew as well so that makes it doubly true. ;) While the "main" release of Cordova is (at (translate)

Ionic has a CDN (use with caution)

Oct 3, 2014 11:23 AM
Rating: (Total Clicks 8)

I kinda stumbled upon this by accident, but Ionic has a CDN you can find here: As you can imagine, it contains links for JavaScript and CSS resources and let's you grab earlier versions. To be clear, this is not recommended for normal usage, and is especially not recommended for a PhoneGap/Cordova app. But if you are creating an online demo or using something like CodePen, this can be really helpful. I used it for my "tab button calls actionsheet demo" for a StackOverflow answer from earlier in the week. (translate)

Cordova, Plugins, and Determining What Supports What

Oct 3, 2014 11:23 AM
Rating: (Total Clicks 9)

Earlier today a user on the Cordova development list asked if plugins are tested against only the current release of the SDK. This brought up an interesting discussion that I'm summarizing here. First, there is still an idea of "core" plugins versus "third party" plugins. Core plugins include the things that have traditionally been part of the core feature set, like Camera and Geolocation. While there is no firm list of what is considered core, I'd say anything under the org.apache.cordova namespace is core. You can see a list of them here: The question was - in general - (translate)

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