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Future of Television: Adobe puts Flash Into TV

Jul 11, 2009 3:46 PM
Rating: (Total Clicks 3)

I try to stay away from re-posting what other people have already said, but this video is just too good to pass up. I've blogged numerous times about how TV is merging with the web and even pointed out some pseudo samples (xbox tv show, DirectTV Interactive, MLB and Boxee, OnLive Gaming, Hulu & Pandora). However, this video is the real deal. This is where TV is headed.I saw the video on (translate)

Flex Builder 3 Winner

Jul 11, 2009 1:19 PM
Rating: (Total Clicks 9)

Thanks to all who entered the Flex Builder Professional 3 contest. It was fun to see how many tweeted about this. Congratulations to the winner John V. Fauver from Lansing, Michigan @fauverjo. John, please contact me directly on Twitter at @richtretola with your full shipping information and your Flex Builder Professional 3 will ship next week. Share [...] (translate)

Mario Klingemann at FITC Amsterdam

Jul 11, 2009 11:26 AM
Rating: (Total Clicks 18)

Fernando Colaco interviews Mario Klingemann at FITC Amsterdam. (translate)

Sample chapter from my book “Flex 3 with Java”

Jul 11, 2009 11:20 AM
Rating: (Total Clicks 18)

I’m posting “Chapter 5: Working with XML” from my book “Flex 3 with Java”. This chapter will give you an idea about this book and its content. This is fairly small and simple chapter to start with collaborating XML into your Flex applications. This chapter mainly focuses on how to use and manipulate XML data [...] (translate)

Manipulating Shapes Using Bone Tool in Flash CS4

Jul 11, 2009 6:04 AM
Rating: (Total Clicks 34)

Bone Tool in Flash CS4 can be used in various ways to create IK effects with animations, but also you can use this powerful tool to manipulate shapes. Here is quick tutorial on how to do it.Create new Flash AS3 file. Go to Insert - new symbol or CTRL+F8 to create new movie clip. Give it some name or leave default, it doesn't matter.Select Polystar Tool and draw single pentagon shape on Stage. Now, select Bone Tool from tool box or press X on keyboard. You will create 5 bones all starting from the center of pentagonal shape all the (translate)

The Quest for OO Knowledege

Jul 11, 2009 5:47 AM
Rating: (Total Clicks 30)

Wow. It's really been a while since I've posted anything here. What has finally jolted me out of my blogging inactivity was Ray Camden's latest blog post. Therein, Ray shares an email from a beleaguered CF developer ("Keith") who seems to be wondering if he's missing out by not being up to date on all the latest CF frameworks when he seems to be doing fine with "relatively simple CF code and CFCs."The gist of Ray's sage advice is to basically do what works for you. If you find yourself to be an effective developer who delivers quality products without (translate)

links for 2009-07-10

Jul 11, 2009 5:39 AM
Rating: (Total Clicks 23)

BIT-101 XPath Query Tool A nice little tool for getting crazy with XPath searching and testing your broken syntax (tags: xml) (translate)

Personal landmark moment: My first patent: on the design of Comcast’s Fan Player

Jul 11, 2009 4:51 AM
Rating: (Total Clicks 35)

I joined Comcast four years ago, fresh out of graduate school with a Masters in Computer Engineering and a passion for the Flash programming language. Back then, Comcast was one of the rare companies that had invested heavily in Flash and getting the opportunity to develop applications in Flash that would be seen by a [...] (translate)

Win a free Professional Flex 3 book

Jul 11, 2009 4:31 AM
Rating: (Total Clicks 44)

Im some of my little free time over the last year I helped out technical editing on the book above. Professional Flex 3. I have read many flex books in my career, some good in some areas some in others. This book has it all. If you click the image above you can visit the [...] (translate)

Memory Allocation for the budding Objective-C programmer

Jul 11, 2009 3:49 AM
Rating: (Total Clicks 41)

... or, "How I Learned to Stop Worrying and Love malloc" OK, here's a scenario: You have a whole crapload of ints, or floats, or even CGPoints or CGRects. You need to hang onto these things and use them later. Hopefully you are not even considering making a whole crapload of variables to store them in, i.e. [...] (translate)

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